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Dag Svanæs

Biographic Data

ID6740893
NAMEDag Svanæs
GIVEN NAMESDag
FAMILY NAMESvanæs
SIGNATURESVANÆS D
AFFILIATIONSNorwegian University of Science and Technology
ORCID0000-0001-7929-2648
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS1
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Representative Participation in a Large-Scale Health IT Project

    Open Access•Øivind Klungseth Zahlsen, Dag Svanæs et al.•ARTICLE•Computer Supported Cooperative…•2023

    User involvement is widely recognized as best practice in the development of information technology (IT) systems. In large-scale IT projects, the involvement of users and other stakeholder groups is typically in the form of representatives, as opposed to the direct (in-person) participation characteristic for smaller projects. The potential new sharing of power that representative participation entails vis-à-vis direct stakeholder involvement, an…

  • Hiding in Plain Sight

    Open Access•Johanne Yttri Dahl, Dag Svanæs•ARTICLE•Surveillance & Society•2020•Cited by: 1•References: 8

    In this article, we empirically explore directed surveillance as bodily practice—material bodies observing other material bodies. Such low-tech police surveillance practice (Haggerty 2012) relies on a police officer’s body as a tool and medium for information gathering. The theoretical framework used in this article is inspired by Merleau-Ponty’s phenomenology of perception and the body (Merleau-Ponty [1945] 2005). The empirical starting point fo…

  • Dag Svanæs

    Open Access•Dag Svanæs•ARTICLE•interactions•2019

    I cannot remember not reading. At a time before nerd became a category separate from weirdo, books were my childhood escape from small-town reality. In the safe universe between their covers, I was not the odd boy building gadgets that blinked and beeped, but rather hero, explorer, and scientist. Without my books, I would probably have been lost. I now have less time for dreaming. Adulthood brings other joys, though, like reading an inspiring new…

  • Body-centric computing

    Open Access•Florian Mueller, Florian "Floyd" Mueller et al.•ARTICLE•interactions•2018

    Not available

  • Material programming

    Open Access•Anna Vallgårda, Laurens Boer et al.•ARTICLE•interactions•2017

    In the near future every other smart material will have computational power embedded in the form of graphene transistors or nanotubes. These will be the ultimate computational composites: materials that hold classic material qualities, such as structural durability, flexibility, texture, weight, and color, but additionally being capable of sensing, actuating, and computing. Indeed, computers will not be things in and by themselves, but embedded i…

  • NTNU health informatics usability and design lab

    Open Access•Dag Svanæs•ARTICLE•interactions•2015

    opinion Free Access Share on NTNU health informatics usability and design lab Author: Dag Svanæs View Profile Authors Info & Claims InteractionsVolume 22Issue 3May - June 2015 pp 16–19https://doi.org/10.1145/2746538Published:27 April 2015Publication History 1citation1,615DownloadsMetricsTotal Citations1Total Downloads1,615Last 12 Months125Last 6 weeks21 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be…

  • Context-Aware Technology

    Dag Svanæs•ARTICLE•Human-Computer Interaction•2001

    Context-aware systems are currently to a large extent designed from a systems perspective. Research on these technologies has so far mostly been focused on exploring what can be built and less on how it will show up in people's lives. The existing theory and practice in human-computer interaction has mainly evolved from work on graphical user interfaces, and additional theory is required to enable user-centered design of context-aware systems. In…

  • Hiding in Plain Sight

    Open Access•Johanne Yttri Dahl, Dag Svanæs•ARTICLE•Surveillance & Society•2020•Cited by: 1•References: 8

    In this article, we empirically explore directed surveillance as bodily practice—material bodies observing other material bodies. Such low-tech police surveillance practice (Haggerty 2012) relies on a police officer’s body as a tool and medium for information gathering. The theoretical framework used in this article is inspired by Merleau-Ponty’s phenomenology of perception and the body (Merleau-Ponty [1945] 2005). The empirical starting point fo…

  • Context-Aware Technology

    Dag Svanæs•ARTICLE•Human-Computer Interaction•2001

    Context-aware systems are currently to a large extent designed from a systems perspective. Research on these technologies has so far mostly been focused on exploring what can be built and less on how it will show up in people's lives. The existing theory and practice in human-computer interaction has mainly evolved from work on graphical user interfaces, and additional theory is required to enable user-centered design of context-aware systems. In…

  • NTNU health informatics usability and design lab

    Open Access•Dag Svanæs•ARTICLE•interactions•2015

    opinion Free Access Share on NTNU health informatics usability and design lab Author: Dag Svanæs View Profile Authors Info & Claims InteractionsVolume 22Issue 3May - June 2015 pp 16–19https://doi.org/10.1145/2746538Published:27 April 2015Publication History 1citation1,615DownloadsMetricsTotal Citations1Total Downloads1,615Last 12 Months125Last 6 weeks21 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be…

  • Material programming

    Open Access•Anna Vallgårda, Laurens Boer et al.•ARTICLE•interactions•2017

    In the near future every other smart material will have computational power embedded in the form of graphene transistors or nanotubes. These will be the ultimate computational composites: materials that hold classic material qualities, such as structural durability, flexibility, texture, weight, and color, but additionally being capable of sensing, actuating, and computing. Indeed, computers will not be things in and by themselves, but embedded i…

  • Body-centric computing

    Open Access•Florian Mueller, Florian "Floyd" Mueller et al.•ARTICLE•interactions•2018

    Not available

  • Dag Svanæs

    Open Access•Dag Svanæs•ARTICLE•interactions•2019

    I cannot remember not reading. At a time before nerd became a category separate from weirdo, books were my childhood escape from small-town reality. In the safe universe between their covers, I was not the odd boy building gadgets that blinked and beeped, but rather hero, explorer, and scientist. Without my books, I would probably have been lost. I now have less time for dreaming. Adulthood brings other joys, though, like reading an inspiring new…

  • Hiding in Plain Sight

    Open Access•Johanne Yttri Dahl, Dag Svanæs•ARTICLE•Surveillance & Society•2020•Cited by: 1•References: 8

    In this article, we empirically explore directed surveillance as bodily practice—material bodies observing other material bodies. Such low-tech police surveillance practice (Haggerty 2012) relies on a police officer’s body as a tool and medium for information gathering. The theoretical framework used in this article is inspired by Merleau-Ponty’s phenomenology of perception and the body (Merleau-Ponty [1945] 2005). The empirical starting point fo…

  • Representative Participation in a Large-Scale Health IT Project

    Open Access•Øivind Klungseth Zahlsen, Dag Svanæs et al.•ARTICLE•Computer Supported Cooperative…•2023

    User involvement is widely recognized as best practice in the development of information technology (IT) systems. In large-scale IT projects, the involvement of users and other stakeholder groups is typically in the form of representatives, as opposed to the direct (in-person) participation characteristic for smaller projects. The potential new sharing of power that representative participation entails vis-à-vis direct stakeholder involvement, an…

Computer Science (7 works) · Engineering (3 works) · Citation (2 works) · Context (archaeology (2 works) · Epistemology (2 works) · Human–computer interaction (2 works) · Innovative Human-Technology Interaction (2 works) · Interactive and Immersive Displays (2 works) · Knowledge management (2 works) · Phenomenology (philosophy (2 works)

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