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Ragnhild Solberg

Datos Biográficos

ID6741074
NOMBRERagnhild Solberg
NOMBRESRagnhild
APELLIDOSolberg
FIRMASOLBERG R
AFILIACIONESUniversity of Bergen
ORCID0000-0002-5486-2453
VERIFICADOSí
TOTAL DE OBRAS2
TOTAL DE CITAS2
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2022
AÑO MÁS RECIENTE DE PUBLICACIÓN2022
ÍNDICE H1
  • “Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games

    Open Access•Ragnhild Solberg•ARTICLE•Przegląd Kulturoznawczy•2022

    This article explores how video games that valorize techno-masculine imaginaries of superhuman domination also present humans as depending on computational and non-human agencies to succeed. Through close readings of Call of Duty 4: Modern Warfare (Infinity Ward 2007) and Cyberpunk 2077 (CD Projekt Red 2020), I illustrate the close connection between machine vision and militarized visions of domination and agency. The analyses show how beyond-hum…

  • (Always) Playing the Camera

    Open Access•Ragnhild Solberg•ARTICLE•Surveillance & Society•2022•Citada por: 2•Referencias: 9

    As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games …

  • (Always) Playing the Camera

    Open Access•Ragnhild Solberg•ARTICLE•Surveillance & Society•2022•Citada por: 2•Referencias: 9

    As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games …

  • “Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games

    Open Access•Ragnhild Solberg•ARTICLE•Przegląd Kulturoznawczy•2022

    This article explores how video games that valorize techno-masculine imaginaries of superhuman domination also present humans as depending on computational and non-human agencies to succeed. Through close readings of Call of Duty 4: Modern Warfare (Infinity Ward 2007) and Cyberpunk 2077 (CD Projekt Red 2020), I illustrate the close connection between machine vision and militarized visions of domination and agency. The analyses show how beyond-hum…

  • (Always) Playing the Camera

    Open Access•Ragnhild Solberg•ARTICLE•Surveillance & Society•2022•Citada por: 2•Referencias: 9

    As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games …

Aesthetics (2 obras) · Art (2 obras) · Artificial Intelligence (2 obras) · Computer Science (2 obras) · Digital Games and Media (2 obras) · Narrative (2 obras) · Sociology (2 obras) · Augmented reality (1 obras) · Embodied cognition (1 obras) · Ethics and Social Impacts of AI (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae