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Kara Visser

Biographic Data

ID6745706
NAMEKara Visser
GIVEN NAMESKara
FAMILY NAMEVisser
SIGNATUREVISSER K
AFFILIATIONSAppalachian State University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS4
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2012
H-INDEX1
  • Social Context and Video Game Play

    M E Ballard, Kara Visser et al.•ARTICLE•Mass Communication & Society•2012•Cited by: 4•References: 11

    We examined if cardiovascular and affective responding to video game play changed across social context or with game content. Male participants (13–22 years old) played a violent or nonviolent video game. Each participant played the game individually, competitively against a male partner, and cooperatively with the partner. There was no effect of social condition on heart rate (HR) or diastolic blood pressure (DBP). Participants had significantly…

  • Social Context and Video Game Play

    M E Ballard, Kara Visser et al.•ARTICLE•Mass Communication & Society•2012•Cited by: 4•References: 11

    We examined if cardiovascular and affective responding to video game play changed across social context or with game content. Male participants (13–22 years old) played a violent or nonviolent video game. Each participant played the game individually, competitively against a male partner, and cooperatively with the partner. There was no effect of social condition on heart rate (HR) or diastolic blood pressure (DBP). Participants had significantly…

  • Social Context and Video Game Play

    M E Ballard, Kara Visser et al.•ARTICLE•Mass Communication & Society•2012•Cited by: 4•References: 11

    We examined if cardiovascular and affective responding to video game play changed across social context or with game content. Male participants (13–22 years old) played a violent or nonviolent video game. Each participant played the game individually, competitively against a male partner, and cooperatively with the partner. There was no effect of social condition on heart rate (HR) or diastolic blood pressure (DBP). Participants had significantly…

Aggression (1 work) · Bullying, Victimization, and Aggression (1 work) · Computer Science (1 work) · Context (archaeology (1 work) · Game play (1 work) · Impact of Technology on Adolescents (1 work) · Media Influence and Health (1 work) · Multimedia (1 work) · Psychology (1 work) · Social Psychology (1 work)

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