Tymoteusz Horbiński
Biographic Data
| ID | 6746507 |
|---|---|
| NAME | Tymoteusz Horbiński |
| GIVEN NAMES | Tymoteusz |
| FAMILY NAME | Horbiński |
| SIGNATURE | HORBIŃSKI T |
| AFFILIATIONS | Adam Mickiewicz University in Poznań |
| ORCID | 0000-0002-9681-6762 |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Measuring Efficiency and Accuracy in Locating Symbols on Mobile Maps Using Eye Tracking
This study investigated the impact of smartphone usage frequency on the effectiveness and accuracy of symbol location in a variety of spatial contexts on mobile maps using eye-tracking technology while utilizing the example of Mapy.cz. The scanning speed and symbol detection were also considered. The use of mobile applications for navigation is discussed, emphasizing their popularity and convenience of use. The importance of eye tracking as a val…
Changes in the 19th Century Cultural Landscape with Regard to City Rights in Western Poland
This research study focuses on determining the spatial transformations taking place in selected areas in the context of administrative changes in the 19th century (in the context of city rights) using the example of three neighboring places in western Poland. The occurrence of both individual topographic features and the transformation of structures and spatial relations occurring in the studied area since the 19th century were considered. The so…
The significance of maps in video games for the interpretation of spatial situation
Impact of the mini-map on the interpretation of spatial situations in the virtual geographical space of a video game
Interactive Thematic Map as a Means of Documenting and Visualizing Information about Cultural Heritage Objects
Technological progress in recent decades has made it possible to develop the process of documentation and visualization of cultural heritage objects. Despite numerous studies dealing with the documentation of cultural heritage objects, no standardized research methodology has yet been developed in this field. The interest of many specialists from different fields carrying out different work related to the documentation of cultural heritage object…
The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game
Background League of Legends is one of the most popular video games in the world. With the help of the new initiatives of the developers and publishers (Riot Games), professional international and local tournaments were established. Riot Games also took care of establishing regional leagues, such as LCK (League of Legends Champions Korea) or LEC (League of Legends European Championship). The best teams from each region have an annual chance to co…
Interpretation of Map Symbols in the Context of Gamers’ Age and Experience
In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim video game, which was released in early 2021, is a survival game set in a gameplay world inspired by Norse mythology. The authors of the article noted that the age factor and gaming experience may…
Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations
Map design and usability issues are crucial when considering different device orientations. It is visible, especially in exploring the topographical space in landscape or portrait orientation on the mobile phone. In this study, we aim to reveal the main differences and similarities among participants’ performance in a map-based task. The study presents an original research scheme, including establishing conceptual assumptions, developing map appl…
Web Map Effectiveness in the Responsive Context of the Graphical User Interface
The main objective of this article was to determine the effectiveness of a web map GUI (Graphical User Interface) layout designed specifically for desktop monitors and smartphones. A suitable design of buttons for the graphical user interface is vital for the effectiveness of web maps. This article presents a study of three rules that prevail in GUI map design in terms of responsiveness, which was analyzed on two devices: a smartphone and a PC sc…
User Experience in Using Graphical User Interfaces of Web Maps
The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction thro…
Interactive Web-Map of the European Freeway Junction A1/A4 Development with the Use of Archival Cartographic Sources
In the article, authors have analyzed cartographic materials presenting the spatial development of Gliwice with the use of multimedia tools. The materials prove that this area has played an important part in the road system of the region, country and even part of Europe since the 19th century. The six maps from the studied area were analyzed e.g., the Urmesstischblätter map, polish topographic maps, and the OpenStreetMap. Based on these maps and …
Spatial visualization of quantitative landscape changes in an industrial region between 1827 and 1883. Case study Katowice, southern Poland
The aim of the study is to present landscape changes in the nineteenth century in the central part of the Upper Silesian Industrial District, which is the municipality of Katowice (southern Poland). The comparison of changes, particularly components of the geographical environment, is based on two time periods – the year 1827 and 1883. Nineteenth-century maps were georeferenced, digitized and a series of thematic spatial visualizations presenting…
No prominent works on this page.
User Experience in Using Graphical User Interfaces of Web Maps
The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction thro…
Interactive Web-Map of the European Freeway Junction A1/A4 Development with the Use of Archival Cartographic Sources
In the article, authors have analyzed cartographic materials presenting the spatial development of Gliwice with the use of multimedia tools. The materials prove that this area has played an important part in the road system of the region, country and even part of Europe since the 19th century. The six maps from the studied area were analyzed e.g., the Urmesstischblätter map, polish topographic maps, and the OpenStreetMap. Based on these maps and …
Spatial visualization of quantitative landscape changes in an industrial region between 1827 and 1883. Case study Katowice, southern Poland
The aim of the study is to present landscape changes in the nineteenth century in the central part of the Upper Silesian Industrial District, which is the municipality of Katowice (southern Poland). The comparison of changes, particularly components of the geographical environment, is based on two time periods – the year 1827 and 1883. Nineteenth-century maps were georeferenced, digitized and a series of thematic spatial visualizations presenting…
Web Map Effectiveness in the Responsive Context of the Graphical User Interface
The main objective of this article was to determine the effectiveness of a web map GUI (Graphical User Interface) layout designed specifically for desktop monitors and smartphones. A suitable design of buttons for the graphical user interface is vital for the effectiveness of web maps. This article presents a study of three rules that prevail in GUI map design in terms of responsiveness, which was analyzed on two devices: a smartphone and a PC sc…
Interpretation of Map Symbols in the Context of Gamers’ Age and Experience
In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim video game, which was released in early 2021, is a survival game set in a gameplay world inspired by Norse mythology. The authors of the article noted that the age factor and gaming experience may…
Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations
Map design and usability issues are crucial when considering different device orientations. It is visible, especially in exploring the topographical space in landscape or portrait orientation on the mobile phone. In this study, we aim to reveal the main differences and similarities among participants’ performance in a map-based task. The study presents an original research scheme, including establishing conceptual assumptions, developing map appl…
Interactive Thematic Map as a Means of Documenting and Visualizing Information about Cultural Heritage Objects
Technological progress in recent decades has made it possible to develop the process of documentation and visualization of cultural heritage objects. Despite numerous studies dealing with the documentation of cultural heritage objects, no standardized research methodology has yet been developed in this field. The interest of many specialists from different fields carrying out different work related to the documentation of cultural heritage object…
The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game
Background League of Legends is one of the most popular video games in the world. With the help of the new initiatives of the developers and publishers (Riot Games), professional international and local tournaments were established. Riot Games also took care of establishing regional leagues, such as LCK (League of Legends Champions Korea) or LEC (League of Legends European Championship). The best teams from each region have an annual chance to co…
Measuring Efficiency and Accuracy in Locating Symbols on Mobile Maps Using Eye Tracking
This study investigated the impact of smartphone usage frequency on the effectiveness and accuracy of symbol location in a variety of spatial contexts on mobile maps using eye-tracking technology while utilizing the example of Mapy.cz. The scanning speed and symbol detection were also considered. The use of mobile applications for navigation is discussed, emphasizing their popularity and convenience of use. The importance of eye tracking as a val…
Changes in the 19th Century Cultural Landscape with Regard to City Rights in Western Poland
This research study focuses on determining the spatial transformations taking place in selected areas in the context of administrative changes in the 19th century (in the context of city rights) using the example of three neighboring places in western Poland. The occurrence of both individual topographic features and the transformation of structures and spatial relations occurring in the studied area since the 19th century were considered. The so…
The significance of maps in video games for the interpretation of spatial situation
Impact of the mini-map on the interpretation of spatial situations in the virtual geographical space of a video game
Computer Science (11 works) · Geography (8 works) · Geographic Information Systems Studies (7 works) · Spatial Cognition and Navigation (7 works) · Artificial Intelligence (6 works) · Cartography (5 works) · Archaeology (4 works) · Data mining (4 works) · Human–computer interaction (4 works) · Multimedia (4 works)