Kadek Ananta Satriadi
Biographic Data
| ID | 6746577 |
|---|---|
| NAME | Kadek Ananta Satriadi |
| GIVEN NAMES | Kadek Ananta |
| FAMILY NAME | Satriadi |
| SIGNATURE | SATRIADI K A |
| AFFILIATIONS | Monash University |
| ORCID | 0000-0002-2230-8677 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Towards a human-centered evaluation of 3D Gaussian Splatting for cultural heritage visualization
Three-dimensional Gaussian Splatting (3DGS) enables the high-fidelity reconstruction and rapid rendering of physical objects and spaces while producing highly portable files, enhancing immersive 3D cultural heritage visualizations. Although existing quality metrics demonstrate technical excellence in encoding accuracy and perceptual quality, stakeholders’ perspectives on this technology and their willingness to adopt it remain largely unexplored.…
Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments
Storytelling in Intelligence: Theoretical Foundations
Intelligence analysts frequently generate and assess “stories” to describe and explain what is going on in some situation. This activity has had little theoretical attention. The term narrative abduction is used for the processes by which reasoners estimate the plausibility of explanatory stories. This article provides a theoretical framework with analyses of key concepts, including narratives, narrative truth, narrative plausibility, and explana…
Embodied gesture interaction for immersive maps
With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We propose four design considerations for embodied maps and embodied gesture interaction with immersive m…
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…
Embodied gesture interaction for immersive maps
With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We propose four design considerations for embodied maps and embodied gesture interaction with immersive m…
Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments
Storytelling in Intelligence: Theoretical Foundations
Intelligence analysts frequently generate and assess “stories” to describe and explain what is going on in some situation. This activity has had little theoretical attention. The term narrative abduction is used for the processes by which reasoners estimate the plausibility of explanatory stories. This article provides a theoretical framework with analyses of key concepts, including narratives, narrative truth, narrative plausibility, and explana…
Towards a human-centered evaluation of 3D Gaussian Splatting for cultural heritage visualization
Three-dimensional Gaussian Splatting (3DGS) enables the high-fidelity reconstruction and rapid rendering of physical objects and spaces while producing highly portable files, enhancing immersive 3D cultural heritage visualizations. Although existing quality metrics demonstrate technical excellence in encoding accuracy and perceptual quality, stakeholders’ perspectives on this technology and their willingness to adopt it remain largely unexplored.…
Artificial Intelligence (2 works) · Computer Science (2 works) · Gesture (2 works) · Human–computer interaction (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · 3D Modeling in Geospatial Applications (1 works) · 3D Surveying and Cultural Heritage (1 works) · Art (1 works) · Augmented reality (1 works)