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Kadek Ananta Satriadi

Biographic Data

ID6746577
NAMEKadek Ananta Satriadi
GIVEN NAMESKadek Ananta
FAMILY NAMESatriadi
SIGNATURESATRIADI K A
AFFILIATIONSMonash University
ORCID0000-0002-2230-8677
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS4
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Towards a human-centered evaluation of 3D Gaussian Splatting for cultural heritage visualization

    Open Access•Fadilah Husna Arief, Kadek Ananta Satriadi et al.•ARTICLE•Virtual Archaeology Review•2026

    Three-dimensional Gaussian Splatting (3DGS) enables the high-fidelity reconstruction and rapid rendering of physical objects and spaces while producing highly portable files, enhancing immersive 3D cultural heritage visualizations. Although existing quality metrics demonstrate technical excellence in encoding accuracy and perceptual quality, stakeholders’ perspectives on this technology and their willingness to adopt it remain largely unexplored.…

  • Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments

    Open Access•Lang Qin, Kadek Ananta Satriadi et al.•ARTICLE•International Journal of…•2025

  • Storytelling in Intelligence: Theoretical Foundations

    Open Access•Tim van Gelder, Morgan Saletta et al.•ARTICLE•International Journal of…•2025

    Intelligence analysts frequently generate and assess “stories” to describe and explain what is going on in some situation. This activity has had little theoretical attention. The term narrative abduction is used for the processes by which reasoners estimate the plausibility of explanatory stories. This article provides a theoretical framework with analyses of key concepts, including narratives, narrative truth, narrative plausibility, and explana…

  • Embodied gesture interaction for immersive maps

    R Newbury, Kadek Ananta Satriadi et al.•ARTICLE•Cartography and Geographic…•2021•References: 5

    With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We propose four design considerations for embodied maps and embodied gesture interaction with immersive m…

  • Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality

    C Austin, Barrett Ens et al.•ARTICLE•Cartography and Geographic…•2020•Cited by: 4•References: 1

    Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…

  • Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality

    C Austin, Barrett Ens et al.•ARTICLE•Cartography and Geographic…•2020•Cited by: 4•References: 1

    Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…

  • Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality

    C Austin, Barrett Ens et al.•ARTICLE•Cartography and Geographic…•2020•Cited by: 4•References: 1

    Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the physical environment, such that the user perceives them as a part of the real world. While immersive maps can offer unprecedented engaging experiences, the way to perform panning, zooming and other basic map interaction is not obvious. This limitation may hamper widespread adoption of immersive maps. We therefore conducted an elicitation study to identify comm…

  • Embodied gesture interaction for immersive maps

    R Newbury, Kadek Ananta Satriadi et al.•ARTICLE•Cartography and Geographic…•2021•References: 5

    With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We propose four design considerations for embodied maps and embodied gesture interaction with immersive m…

  • Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments

    Open Access•Lang Qin, Kadek Ananta Satriadi et al.•ARTICLE•International Journal of…•2025

  • Storytelling in Intelligence: Theoretical Foundations

    Open Access•Tim van Gelder, Morgan Saletta et al.•ARTICLE•International Journal of…•2025

    Intelligence analysts frequently generate and assess “stories” to describe and explain what is going on in some situation. This activity has had little theoretical attention. The term narrative abduction is used for the processes by which reasoners estimate the plausibility of explanatory stories. This article provides a theoretical framework with analyses of key concepts, including narratives, narrative truth, narrative plausibility, and explana…

  • Towards a human-centered evaluation of 3D Gaussian Splatting for cultural heritage visualization

    Open Access•Fadilah Husna Arief, Kadek Ananta Satriadi et al.•ARTICLE•Virtual Archaeology Review•2026

    Three-dimensional Gaussian Splatting (3DGS) enables the high-fidelity reconstruction and rapid rendering of physical objects and spaces while producing highly portable files, enhancing immersive 3D cultural heritage visualizations. Although existing quality metrics demonstrate technical excellence in encoding accuracy and perceptual quality, stakeholders’ perspectives on this technology and their willingness to adopt it remain largely unexplored.…

Artificial Intelligence (2 works) · Computer Science (2 works) · Gesture (2 works) · Human–computer interaction (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · 3D Modeling in Geospatial Applications (1 works) · 3D Surveying and Cultural Heritage (1 works) · Art (1 works) · Augmented reality (1 works)

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