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Aleksandra Mochocka

Biographic Data

ID6762622
NAMEAleksandra Mochocka
GIVEN NAMESAleksandra
FAMILY NAMEMochocka
SIGNATUREMOCHOCKA A
AFFILIATIONSKazimierz Wielki University in Bydgoszcz
ORCID0000-0002-7094-0853
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Ludonarrative coherence and ludomusical harmony

    Open Access•Aleksandra Mochocka, Radosław Walczak•ARTICLE•Homo Ludens•2024

    The article presents two related concepts crucial for the discussionand design of narrative-driven video games, namely ludonarrativecoherence and ludomusical harmony, as represented in Night in the Woods(Infinite Fall, 2017). Ludonarrative coherence encompasses the designchoices that help to integrate the narrative with the gameplay, and ludomusicalharmony represents this concept in relation to game music. In otherwords, in narrative-driven games…

  • Polish History up to 1795 in Polish Games and Game Studies

    Open Access•Michał Mochocki, Stanisław Krawczyk et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 3

    Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…

  • The Resurrectionist duetu Pet Shop Boys

    Open Access•Aleksandra Mochocka•ARTICLE•Przegląd Kulturoznawczy•2023

    The article is concerned with the transgressive dimension of the Pet Shop Boys’ works. As follows, the artists are situated in the cultural context that helps to understand their approach to popular music, with a focus on potentially transgressive aspects such as hybridisation, authenticity, maturity/adulthood, irony, androgyny, masculinity, and gayness. The case study to be presented here is The Resurrectionist, a song inspired by historical fac…

  • Polish History up to 1795 in Polish Games and Game Studies

    Open Access•Michał Mochocki, Stanisław Krawczyk et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 3

    Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…

  • The Resurrectionist duetu Pet Shop Boys

    Open Access•Aleksandra Mochocka•ARTICLE•Przegląd Kulturoznawczy•2023

    The article is concerned with the transgressive dimension of the Pet Shop Boys’ works. As follows, the artists are situated in the cultural context that helps to understand their approach to popular music, with a focus on potentially transgressive aspects such as hybridisation, authenticity, maturity/adulthood, irony, androgyny, masculinity, and gayness. The case study to be presented here is The Resurrectionist, a song inspired by historical fac…

  • Ludonarrative coherence and ludomusical harmony

    Open Access•Aleksandra Mochocka, Radosław Walczak•ARTICLE•Homo Ludens•2024

    The article presents two related concepts crucial for the discussionand design of narrative-driven video games, namely ludonarrativecoherence and ludomusical harmony, as represented in Night in the Woods(Infinite Fall, 2017). Ludonarrative coherence encompasses the designchoices that help to integrate the narrative with the gameplay, and ludomusicalharmony represents this concept in relation to game music. In otherwords, in narrative-driven games…

  • Polish History up to 1795 in Polish Games and Game Studies

    Open Access•Michał Mochocki, Stanisław Krawczyk et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 3

    Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…

Art (2 works) · History (2 works) · Musicology and Musical Analysis (2 works) · Sociology (2 works) · Aesthetics (1 work) · Androgyny (1 work) · Art, Politics, and Modernism (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Game studies (1 work)

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