Aleksandra Mochocka
Biographic Data
| ID | 6762622 |
|---|---|
| NAME | Aleksandra Mochocka |
| GIVEN NAMES | Aleksandra |
| FAMILY NAME | Mochocka |
| SIGNATURE | MOCHOCKA A |
| AFFILIATIONS | Kazimierz Wielki University in Bydgoszcz |
| ORCID | 0000-0002-7094-0853 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Ludonarrative coherence and ludomusical harmony
The article presents two related concepts crucial for the discussionand design of narrative-driven video games, namely ludonarrativecoherence and ludomusical harmony, as represented in Night in the Woods(Infinite Fall, 2017). Ludonarrative coherence encompasses the designchoices that help to integrate the narrative with the gameplay, and ludomusicalharmony represents this concept in relation to game music. In otherwords, in narrative-driven games…
Polish History up to 1795 in Polish Games and Game Studies
Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…
The Resurrectionist duetu Pet Shop Boys
The article is concerned with the transgressive dimension of the Pet Shop Boys’ works. As follows, the artists are situated in the cultural context that helps to understand their approach to popular music, with a focus on potentially transgressive aspects such as hybridisation, authenticity, maturity/adulthood, irony, androgyny, masculinity, and gayness. The case study to be presented here is The Resurrectionist, a song inspired by historical fac…
Polish History up to 1795 in Polish Games and Game Studies
Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…
The Resurrectionist duetu Pet Shop Boys
The article is concerned with the transgressive dimension of the Pet Shop Boys’ works. As follows, the artists are situated in the cultural context that helps to understand their approach to popular music, with a focus on potentially transgressive aspects such as hybridisation, authenticity, maturity/adulthood, irony, androgyny, masculinity, and gayness. The case study to be presented here is The Resurrectionist, a song inspired by historical fac…
Ludonarrative coherence and ludomusical harmony
The article presents two related concepts crucial for the discussionand design of narrative-driven video games, namely ludonarrativecoherence and ludomusical harmony, as represented in Night in the Woods(Infinite Fall, 2017). Ludonarrative coherence encompasses the designchoices that help to integrate the narrative with the gameplay, and ludomusicalharmony represents this concept in relation to game music. In otherwords, in narrative-driven games…
Polish History up to 1795 in Polish Games and Game Studies
Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavi…
Art (2 works) · History (2 works) · Musicology and Musical Analysis (2 works) · Sociology (2 works) · Aesthetics (1 work) · Androgyny (1 work) · Art, Politics, and Modernism (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Game studies (1 work)