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Adam F Bierstedt

Biographic Data

ID6762659
NAMEAdam F Bierstedt
GIVEN NAMESAdam F
FAMILY NAMEBierstedt
SIGNATUREBIERSTEDT A F
AFFILIATIONSSimmons University
ORCID0000-0003-4836-4711
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Livestreaming History

    Open Access•Adam F Bierstedt•ARTICLE•Games and Culture•2022•Cited by: 1•References: 4

    As games grow in popularity, the importance of outreach has begun to be recognized within the field of historical games studies. However, much outreach has focused on education, consultancy, or the development of new games. While these are all valuable, this article draws attention to a fourth category of outreach that has hitherto been underutilized: digital criticism, particularly in the format of the Let’s Play. Embodied in a “streamer-histori…

  • Livestreaming History

    Open Access•Adam F Bierstedt•ARTICLE•Games and Culture•2022•Cited by: 1•References: 4

    As games grow in popularity, the importance of outreach has begun to be recognized within the field of historical games studies. However, much outreach has focused on education, consultancy, or the development of new games. While these are all valuable, this article draws attention to a fourth category of outreach that has hitherto been underutilized: digital criticism, particularly in the format of the Let’s Play. Embodied in a “streamer-histori…

  • Livestreaming History

    Open Access•Adam F Bierstedt•ARTICLE•Games and Culture•2022•Cited by: 1•References: 4

    As games grow in popularity, the importance of outreach has begun to be recognized within the field of historical games studies. However, much outreach has focused on education, consultancy, or the development of new games. While these are all valuable, this article draws attention to a fourth category of outreach that has hitherto been underutilized: digital criticism, particularly in the format of the Let’s Play. Embodied in a “streamer-histori…

Artificial Intelligence (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Educator Training and Historical Pedagogy (1 work) · Embodied cognition (1 work) · Epistemology (1 work) · Field (mathematics (1 work) · Game studies (1 work) · History of computing (1 work) · Law (1 work)

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