Henrik Engström
Biographic Data
| ID | 6762668 |
|---|---|
| NAME | Henrik Engström |
| GIVEN NAMES | Henrik |
| FAMILY NAME | Engström |
| SIGNATURE | ENGSTRÖM H |
| AFFILIATIONS | University of Skövde |
| ORCID | 0000-0002-9972-4716 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Level Design Processes and Challenges
This article examines level design processes and challenges at professional game studios. Thematic analysis of data, recorded through field studies and semi-structured interviews, identify four key themes: level design as an interdisciplinary effort; who is the level designer; the role of narrative in level design; and challenges of managing creativity in the level design process. Results indicate that while the role called level designer is ofte…
Marvinter
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio series and a mobile game were created and released simultaneously. Using ‘partly shared’ resources, the project was developed by two collaborating, non-profit organisations. Each chapter of the digital game had to m…
A model for conducting and assessing interdisciplinary undergraduate dissertations
This paper presents an effort to create a unified model for conducting and assessing undergraduate dissertations, shared by all disciplines involved in computer game development at a Swedish university. Computer game development includes technology-oriented disciplines as well as disciplines with aesthetical traditions. The challenge has been to create a unified process and assessment procedure while maintaining the individual disciplines’ academ…
No prominent works on this page.
A model for conducting and assessing interdisciplinary undergraduate dissertations
This paper presents an effort to create a unified model for conducting and assessing undergraduate dissertations, shared by all disciplines involved in computer game development at a Swedish university. Computer game development includes technology-oriented disciplines as well as disciplines with aesthetical traditions. The challenge has been to create a unified process and assessment procedure while maintaining the individual disciplines’ academ…
Marvinter
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio series and a mobile game were created and released simultaneously. Using ‘partly shared’ resources, the project was developed by two collaborating, non-profit organisations. Each chapter of the digital game had to m…
Level Design Processes and Challenges
This article examines level design processes and challenges at professional game studios. Thematic analysis of data, recorded through field studies and semi-structured interviews, identify four key themes: level design as an interdisciplinary effort; who is the level designer; the role of narrative in level design; and challenges of managing creativity in the level design process. Results indicate that while the role called level designer is ofte…
Computer Science (3 works) · Digital Games and Media (2 works) · Engineering (2 works) · Game design (2 works) · Game Developer (2 works) · Multimedia (2 works) · Psychology (2 works) · Sociology (2 works) · Business (1 work) · Creativity (1 work)