Zeynep Aslan
Datos Biográficos
| ID | 6762691 |
|---|---|
| NOMBRE | Zeynep Aslan |
| NOMBRES | Zeynep |
| APELLIDO | Aslan |
| FIRMA | ASLAN Z |
| AFILIACIONES | University of Chicago |
| ORCID | 0009-0006-1940-5093 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2024 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 0 |
Exploring Emotions Through Co-speech Gestures
Co-speech hand gestures offer a rich avenue for research into studying emotion communication because they serve as both prominent expressive bodily cues and an integral part of language. Despite such a strategic relevance, gesture-speech integration and interaction have received less research focus on its emotional function compared to its cognitive function. This review aims to shed light on the current state of the field regarding the interplay…
Addressing Toxicity and Extremism in Games
There has been an increased focus on reducing hate, harassment, and extremist exploitation in digital games through solutions from community management, trust and safety, and design perspectives. Despite this attention, the industry lacks basic standards around these issues and efforts in this area are stymied by the ubiquity of “toxic gamer culture” and fears in the industry about discussing extremism and hate within games. Today, a patchwork of…
Sin obras prominentes en esta página.
Exploring Emotions Through Co-speech Gestures
Co-speech hand gestures offer a rich avenue for research into studying emotion communication because they serve as both prominent expressive bodily cues and an integral part of language. Despite such a strategic relevance, gesture-speech integration and interaction have received less research focus on its emotional function compared to its cognitive function. This review aims to shed light on the current state of the field regarding the interplay…
Addressing Toxicity and Extremism in Games
There has been an increased focus on reducing hate, harassment, and extremist exploitation in digital games through solutions from community management, trust and safety, and design perspectives. Despite this attention, the industry lacks basic standards around these issues and efforts in this area are stymied by the ubiquity of “toxic gamer culture” and fears in the industry about discussing extremism and hate within games. Today, a patchwork of…
Psychology (2 obras) · Advertising (1 obras) · Business (1 obras) · Cognitive psychology (1 obras) · Communication (1 obras) · Computer Science (1 obras) · Digital Games and Media (1 obras) · Game studies (1 obras) · Gesture (1 obras) · Hearing Impairment and Communication (1 obras)