Håvard Vibeto
Biographic Data
| ID | 6762723 |
|---|---|
| NAME | Håvard Vibeto |
| GIVEN NAMES | Håvard |
| FAMILY NAME | Vibeto |
| SIGNATURE | VIBETO H |
| AFFILIATIONS | University of Inland Norway |
| ORCID | 0000-0001-5841-8723 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Slow Motion in Videogames—Gameplay Over Style
This article explores a commonly used feature of many different videogame genres, namely slow motion. It discusses the origins of slow motion, its ontological qualities and why it is important to analyze a game mechanic’s audiovisual elements when doing game studies research. Slow motion in videogames can be divided into two broad categories: cinematic slow motion and bullet time. The focus in this article is on bullet time, which allows the play…
No prominent works on this page.
Slow Motion in Videogames—Gameplay Over Style
This article explores a commonly used feature of many different videogame genres, namely slow motion. It discusses the origins of slow motion, its ontological qualities and why it is important to analyze a game mechanic’s audiovisual elements when doing game studies research. Slow motion in videogames can be divided into two broad categories: cinematic slow motion and bullet time. The focus in this article is on bullet time, which allows the play…
Aesthetics (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Dynamics (music (1 work) · Focus (optics (1 work) · Game mechanics (1 work) · Human–computer interaction (1 work)