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Xan Smith

Biographic Data

ID6762730
NAMEXan Smith
GIVEN NAMESXan
FAMILY NAMESmith
SIGNATURESMITH X
AFFILIATIONSIndiana University Bloomington
ORCID0009-0007-7716-8046
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Trolling is in the Eye of the Beholder

    Open Access•John A Velez, Ines Hyunju Yu et al.•ARTICLE•Communication Research•2026

    While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the …

  • Binary Barriers

    Open Access•Xan Smith•ARTICLE•Games and Culture•2025•Cited by: 1•References: 9

    Virtual spaces and video games offer a unique opportunity for nonbinary and gender-diverse users to embody and express a gender that is congruent with their identity. The aim of this study was to better understand character creation, avatar identification, and virtual gender expression for nonbinary players, who's gender does not typically align with traditional male/female binary avatar options. Twenty-five nonbinary video game players participa…

  • Binary Barriers

    Open Access•Xan Smith•ARTICLE•Games and Culture•2025•Cited by: 1•References: 9

    Virtual spaces and video games offer a unique opportunity for nonbinary and gender-diverse users to embody and express a gender that is congruent with their identity. The aim of this study was to better understand character creation, avatar identification, and virtual gender expression for nonbinary players, who's gender does not typically align with traditional male/female binary avatar options. Twenty-five nonbinary video game players participa…

  • Binary Barriers

    Open Access•Xan Smith•ARTICLE•Games and Culture•2025•Cited by: 1•References: 9

    Virtual spaces and video games offer a unique opportunity for nonbinary and gender-diverse users to embody and express a gender that is congruent with their identity. The aim of this study was to better understand character creation, avatar identification, and virtual gender expression for nonbinary players, who's gender does not typically align with traditional male/female binary avatar options. Twenty-five nonbinary video game players participa…

  • Trolling is in the Eye of the Beholder

    Open Access•John A Velez, Ines Hyunju Yu et al.•ARTICLE•Communication Research•2026

    While perpetuated by the few, trolling in online video games is an increasingly common phenomenon. To understand how trolling behaviors gain momentum and spread throughout a community, this study examined when players perceive trolling and why such perceptions compel retaliatory actions. Participants evaluated staged gameplay that offered multiple auxiliary cues to a player’s underlying motivations which included the rules of the video game, the …

Digital Games and Media (2 works) · Psychology (2 works) · Social Psychology (2 works) · Attribution (1 work) · Avatar (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Expression (computer science (1 work) · Gender identity (1 work) · Grounded theory (1 work)

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