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Carlos Ramírez-Moreno

Biographic Data

ID6762741
NAMECarlos Ramírez-Moreno
GIVEN NAMESCarlos
FAMILY NAMERamírez-Moreno
SIGNATURERAMÍREZ-MORENO C
AFFILIATIONSUniversidad Loyola Andalucía
ORCID0000-0003-1048-6326
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

    Open Access•Carlos Ramírez-Moreno, Luís Navarrete-Cardero•ARTICLE•Games and Culture•2024•Cited by: 1•References: 5

    This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” base…

  • The Upscaling of the Early Cinema Image through Artificial Intelligence. A New Aesthetics between Continuity and Dissent in Image Theory

    Open Access•Luís Navarrete-Cardero, Carlos Ramírez-Moreno•ARTICLE•Arte individuo y sociedad•2023

    An active community of users is manipulating the image of early cinema using Machine Learning-based software. This practice, encompassed in the field of Artificial Intelligence, has transformed the materiality of these images, generating a mutated image as a result. Through a qualitative research design, based on a hermeneutic approach, this research aims to delimit the nature of this new image by observing it from the theoretical parameters that…

  • A Qualitative Analysis of the Educational Value of Commercial Video Games

    Open Access•Salvador Reyes-de-Cózar, Carlos Ramírez-Moreno et al.•ARTICLE•Education Sciences•2022

    Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each cultural milieu is connected to the dominant technologies of its time, and video games today present narratives that allow for meaningful dialogues between the younger generations and the themes or content they find interesting. The main objective of this research was to highlight the value of commercial video games with an ideal potential for tran…

  • Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

    Open Access•Carlos Ramírez-Moreno, Luís Navarrete-Cardero•ARTICLE•Games and Culture•2024•Cited by: 1•References: 5

    This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” base…

  • A Qualitative Analysis of the Educational Value of Commercial Video Games

    Open Access•Salvador Reyes-de-Cózar, Carlos Ramírez-Moreno et al.•ARTICLE•Education Sciences•2022

    Video games have evolved from a mere object of consumption to a cultural artifact of our time. Each cultural milieu is connected to the dominant technologies of its time, and video games today present narratives that allow for meaningful dialogues between the younger generations and the themes or content they find interesting. The main objective of this research was to highlight the value of commercial video games with an ideal potential for tran…

  • The Upscaling of the Early Cinema Image through Artificial Intelligence. A New Aesthetics between Continuity and Dissent in Image Theory

    Open Access•Luís Navarrete-Cardero, Carlos Ramírez-Moreno•ARTICLE•Arte individuo y sociedad•2023

    An active community of users is manipulating the image of early cinema using Machine Learning-based software. This practice, encompassed in the field of Artificial Intelligence, has transformed the materiality of these images, generating a mutated image as a result. Through a qualitative research design, based on a hermeneutic approach, this research aims to delimit the nature of this new image by observing it from the theoretical parameters that…

  • Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism

    Open Access•Carlos Ramírez-Moreno, Luís Navarrete-Cardero•ARTICLE•Games and Culture•2024•Cited by: 1•References: 5

    This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” base…

Computer Science (3 works) · Sociology (3 works) · Aesthetics (2 works) · Art (2 works) · Digital Games and Media (2 works) · Multimedia (2 works) · Narrative (2 works) · Video game (2 works) · Aesthetic Perception and Analysis (1 works) · Anthropology (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae