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Mienke Fouché

Biographic Data

ID6762743
NAMEMienke Fouché
GIVEN NAMESMienke
FAMILY NAMEFouché
SIGNATUREFOUCHÉ M
AFFILIATIONSTshwane University of Technology
ORCID0000-0001-5135-3648
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • From Craft to Grind

    Open Access•Mienke Fouché•ARTICLE•Games and Culture•2026

    This article examines how Potion Craft: Alchemist Simulator stages craft-like play through reflection-in-action. Drawing on Donald Schön's concept, it argues that the game makes mastery playable by turning potion-making into situated adjustment. The study combines reflective gameplay analysis with qualitative analysis of Steam reviews. Results show that mastery emerges through small real-time adjustments. Also, that these actions feel satisfying …

  • Unseen labour, uneven futures

    Open Access•Mienke Fouché, Mthobizi Zakhele Sikakane et al.•ARTICLE•South African Theatre Journal•2025

  • Player Experience of Minimalist Video Game Design

    Open Access•Mienke Fouché•ARTICLE•Games and Culture•2024•References: 2

    Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players’ experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.’s player–video game interactions and Nealen et al.’s minimalist video game design characteristics and observed through affect …

  • Performing emotions through technology

    Mienke Fouché, Janine Lewis et al.•ARTICLE•South African Theatre Journal•2021

    Performers are exposed to embodied characterization techniques embedded within their training that makes the transference of these concepts comfortable to integrate into external performance modes such as puppetry. So too do performing objects require a nuanced approach towards their performances being equated to characters’ expressions. However, technicians are expected to programme such mechanical performing objects with equivalent anthropomorp…

No prominent works on this page.

  • Performing emotions through technology

    Mienke Fouché, Janine Lewis et al.•ARTICLE•South African Theatre Journal•2021

    Performers are exposed to embodied characterization techniques embedded within their training that makes the transference of these concepts comfortable to integrate into external performance modes such as puppetry. So too do performing objects require a nuanced approach towards their performances being equated to characters’ expressions. However, technicians are expected to programme such mechanical performing objects with equivalent anthropomorp…

  • Player Experience of Minimalist Video Game Design

    Open Access•Mienke Fouché•ARTICLE•Games and Culture•2024•References: 2

    Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players’ experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.’s player–video game interactions and Nealen et al.’s minimalist video game design characteristics and observed through affect …

  • Unseen labour, uneven futures

    Open Access•Mienke Fouché, Mthobizi Zakhele Sikakane et al.•ARTICLE•South African Theatre Journal•2025

  • From Craft to Grind

    Open Access•Mienke Fouché•ARTICLE•Games and Culture•2026

    This article examines how Potion Craft: Alchemist Simulator stages craft-like play through reflection-in-action. Drawing on Donald Schön's concept, it argues that the game makes mastery playable by turning potion-making into situated adjustment. The study combines reflective gameplay analysis with qualitative analysis of Steam reviews. Results show that mastery emerges through small real-time adjustments. Also, that these actions feel satisfying …

Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Psychology (2 works) · Sociology (2 works) · Acoustics (1 work) · Advertising (1 work) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence (1 work)

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