Mienke Fouché
Biographic Data
| ID | 6762743 |
|---|---|
| NAME | Mienke Fouché |
| GIVEN NAMES | Mienke |
| FAMILY NAME | Fouché |
| SIGNATURE | FOUCHÉ M |
| AFFILIATIONS | Tshwane University of Technology |
| ORCID | 0000-0001-5135-3648 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From Craft to Grind
This article examines how Potion Craft: Alchemist Simulator stages craft-like play through reflection-in-action. Drawing on Donald Schön's concept, it argues that the game makes mastery playable by turning potion-making into situated adjustment. The study combines reflective gameplay analysis with qualitative analysis of Steam reviews. Results show that mastery emerges through small real-time adjustments. Also, that these actions feel satisfying …
Unseen labour, uneven futures
Player Experience of Minimalist Video Game Design
Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players’ experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.’s player–video game interactions and Nealen et al.’s minimalist video game design characteristics and observed through affect …
Performing emotions through technology
Performers are exposed to embodied characterization techniques embedded within their training that makes the transference of these concepts comfortable to integrate into external performance modes such as puppetry. So too do performing objects require a nuanced approach towards their performances being equated to characters’ expressions. However, technicians are expected to programme such mechanical performing objects with equivalent anthropomorp…
No prominent works on this page.
Performing emotions through technology
Performers are exposed to embodied characterization techniques embedded within their training that makes the transference of these concepts comfortable to integrate into external performance modes such as puppetry. So too do performing objects require a nuanced approach towards their performances being equated to characters’ expressions. However, technicians are expected to programme such mechanical performing objects with equivalent anthropomorp…
Player Experience of Minimalist Video Game Design
Player experiences of minimalist video games are not well documented. This article addresses this gap by exploring players’ experiences of the minimalist horror video game Iron Lung. This game is identified as employing unique methods of gameplay toward affecting players. A case study design was framed using Caroux et al.’s player–video game interactions and Nealen et al.’s minimalist video game design characteristics and observed through affect …
Unseen labour, uneven futures
From Craft to Grind
This article examines how Potion Craft: Alchemist Simulator stages craft-like play through reflection-in-action. Drawing on Donald Schön's concept, it argues that the game makes mastery playable by turning potion-making into situated adjustment. The study combines reflective gameplay analysis with qualitative analysis of Steam reviews. Results show that mastery emerges through small real-time adjustments. Also, that these actions feel satisfying …
Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Psychology (2 works) · Sociology (2 works) · Acoustics (1 work) · Advertising (1 work) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence (1 work)