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Sky LaRell Anderson

Biographic Data

ID6762745
NAMESky LaRell Anderson
GIVEN NAMESSky LaRell
FAMILY NAMEAnderson
SIGNATUREANDERSON S L
AFFILIATIONSUniversity of St. Thomas - Minnesota
ORCID0000-0002-5172-6966
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • The Ground Floor Approach to Video Game Accessibility

    Open Access•Sky LaRell Anderson•ARTICLE•Games and Culture•2024

    This article describes the priorities for accessibility found in video game accessibility reviews. Through an analysis of 20 articles published by the accessibility review websites DAGERSystem.com and CanIPlayThat.com, this study categorizes the accessibility features in those articles in order to discover which accessibility features are the most important to reviewers, gauged by how many words are dedicated to addressing each feature. The study…

  • Video Game Accessibility Defined Through Advocacy

    Open Access•L Anderson, Sky LaRell Anderson•ARTICLE•Games and Culture•2024•References: 16

    This study investigates how the word “accessibility” is used in online news articles published by two video game-based disability advocacy organizations. AbleGamers is an accessibility and disability advocacy charity focused on improving the lives of people with disabilities through gaming. Can I Play That? publishes accessibility reviews of video games. Both organizations have news pages that publish disability and accessibility news. The study …

  • Gamer identities of video game live streamers with disabilities

    Sky LaRell Anderson, M R Johnson•ARTICLE•Information Communication & Society•2022

    This study investigates the strategies video game streamers with disabilities employ to navigate their identity as gamers as it relates to their subject positions as persons with disabilities. Through an analysis of online videos featuring eight streamers with disabilities, this study reveals four themes around how streamers establish their identities regarding both disability and gaming: establishing gaming capital, acknowledging disability, gam…

  • Disability and Video Games Journalism

    Open Access•Sky LaRell Anderson, Karen Schrier•ARTICLE•Games and Culture•2021

    In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how games journalism reflects and constitutes understandings of disability and accessibility in gaming. First, we map prior research on media’s relationship to disability, as well as approaches to disability in game studies, including the introduction of two primary paradigms for addressing issues of accessibility in gaming. Second, the project reveals …

  • Portraying Mental Illness in Video Games

    Open Access•Sky LaRell Anderson•ARTICLE•Loading•2020

    This exploratory study examines three video games as case studies for how video games may portray mental illness through interactive, non-narrative design features. The analysis not only reports findings but also offers an evaluation for how video games might improve in how they depict mental illness. The games studied are What Remains of Edith Finch, Hellblade: Senua’s Sacrifice, and Doki Doki Literature Club. The analysis identifies how these g…

  • Designing for Disability

    Open Access•Mark Brown, Sky LaRell Anderson•ARTICLE•Games and Culture•2020

    This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible sample of the most prominent games released in 2019. This approach to selecting games allows for identifying design trends as they emerge from the most widely played or influential games. The resu…

No prominent works on this page.

  • Portraying Mental Illness in Video Games

    Open Access•Sky LaRell Anderson•ARTICLE•Loading•2020

    This exploratory study examines three video games as case studies for how video games may portray mental illness through interactive, non-narrative design features. The analysis not only reports findings but also offers an evaluation for how video games might improve in how they depict mental illness. The games studied are What Remains of Edith Finch, Hellblade: Senua’s Sacrifice, and Doki Doki Literature Club. The analysis identifies how these g…

  • Designing for Disability

    Open Access•Mark Brown, Sky LaRell Anderson•ARTICLE•Games and Culture•2020

    This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible sample of the most prominent games released in 2019. This approach to selecting games allows for identifying design trends as they emerge from the most widely played or influential games. The resu…

  • Disability and Video Games Journalism

    Open Access•Sky LaRell Anderson, Karen Schrier•ARTICLE•Games and Culture•2021

    In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how games journalism reflects and constitutes understandings of disability and accessibility in gaming. First, we map prior research on media’s relationship to disability, as well as approaches to disability in game studies, including the introduction of two primary paradigms for addressing issues of accessibility in gaming. Second, the project reveals …

  • Gamer identities of video game live streamers with disabilities

    Sky LaRell Anderson, M R Johnson•ARTICLE•Information Communication & Society•2022

    This study investigates the strategies video game streamers with disabilities employ to navigate their identity as gamers as it relates to their subject positions as persons with disabilities. Through an analysis of online videos featuring eight streamers with disabilities, this study reveals four themes around how streamers establish their identities regarding both disability and gaming: establishing gaming capital, acknowledging disability, gam…

  • The Ground Floor Approach to Video Game Accessibility

    Open Access•Sky LaRell Anderson•ARTICLE•Games and Culture•2024

    This article describes the priorities for accessibility found in video game accessibility reviews. Through an analysis of 20 articles published by the accessibility review websites DAGERSystem.com and CanIPlayThat.com, this study categorizes the accessibility features in those articles in order to discover which accessibility features are the most important to reviewers, gauged by how many words are dedicated to addressing each feature. The study…

  • Video Game Accessibility Defined Through Advocacy

    Open Access•L Anderson, Sky LaRell Anderson•ARTICLE•Games and Culture•2024•References: 16

    This study investigates how the word “accessibility” is used in online news articles published by two video game-based disability advocacy organizations. AbleGamers is an accessibility and disability advocacy charity focused on improving the lives of people with disabilities through gaming. Can I Play That? publishes accessibility reviews of video games. Both organizations have news pages that publish disability and accessibility news. The study …

Computer Science (6 works) · Multimedia (6 works) · Video game (6 works) · Digital Games and Media (4 works) · Psychology (4 works) · Digital Accessibility for Disabilities (3 works) · Educational Games and Gamification (3 works) · Game design (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works)

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