Jakub Majewski
Biographic Data
| ID | 6762767 |
|---|---|
| NAME | Jakub Majewski |
| GIVEN NAMES | Jakub |
| FAMILY NAME | Majewski |
| SIGNATURE | MAJEWSKI J |
| AFFILIATIONS | Kazimierz Wielki University in Bydgoszcz |
| ORCID | 0000-0002-3183-8119 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Hollywood envy
The widespread appearance of Full Motion Video (FMV) games of the 1990s represents a significant development in the history of videogames. This study explores the FMV games of the 1990s, aiming to identify and examine common narratological traits borrowed from film production found across the variety of FMV game types of the 1990s. The overall aim of this exploration is to address the question of how the narrative form of the FMV game was influen…
Environmental Challenges and Innovations in the Asia-Europe Rail Transport Corridors in the Context of the ESG Concept
The aim of the publication is to assess the significance of contemporary environmental challenges that shape strategies and expectations towards long-distance rail freight transport, as well as to present solutions aimed at reducing the environmental pressure of this mode of transport. The proposed objective and the subject of the analysis indicate that the basic research method used for the purposes of this article should be a literature review,…
Central and Eastern European Histories and Heritages in Video Games
"This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …
Gaming and Gamers in Times of Pandemic
This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof,…
The voice of authority? Lore management strategies in Kingdom Come
This paper examines the strategies employed in the medieval role-playing game (RPG) Kingdom Come: Deliverance (2018) to deliver and contextualise lore, or historical & background knowledge, to the player. These strategies are compared to the approach employed in other RPGs, in particular the faux-medieval fantasy The Elder Scrolls V: Skyrim (2011). It is argued Kingdom Come actively seeks to highlight the historical status of its content, project…
Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers
Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game. Using inductive conventional content analysis, framed as thematic analysis, 148 press articles w…
No prominent works on this page.
The voice of authority? Lore management strategies in Kingdom Come
This paper examines the strategies employed in the medieval role-playing game (RPG) Kingdom Come: Deliverance (2018) to deliver and contextualise lore, or historical & background knowledge, to the player. These strategies are compared to the approach employed in other RPGs, in particular the faux-medieval fantasy The Elder Scrolls V: Skyrim (2011). It is argued Kingdom Come actively seeks to highlight the historical status of its content, project…
Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers
Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game. Using inductive conventional content analysis, framed as thematic analysis, 148 press articles w…
Central and Eastern European Histories and Heritages in Video Games
"This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …
Gaming and Gamers in Times of Pandemic
This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof,…
Hollywood envy
The widespread appearance of Full Motion Video (FMV) games of the 1990s represents a significant development in the history of videogames. This study explores the FMV games of the 1990s, aiming to identify and examine common narratological traits borrowed from film production found across the variety of FMV game types of the 1990s. The overall aim of this exploration is to address the question of how the narrative form of the FMV game was influen…
Environmental Challenges and Innovations in the Asia-Europe Rail Transport Corridors in the Context of the ESG Concept
The aim of the publication is to assess the significance of contemporary environmental challenges that shape strategies and expectations towards long-distance rail freight transport, as well as to present solutions aimed at reducing the environmental pressure of this mode of transport. The proposed objective and the subject of the analysis indicate that the basic research method used for the purposes of this article should be a literature review,…
Digital Games and Media (5 works) · Video game (4 works) · Business (3 works) · Computer Science (3 works) · Media studies (3 works) · Multimedia (3 works) · Sociology (3 works) · Advertising (2 works) · Art (2 works) · Geography (2 works)