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Jakub Majewski

Biographic Data

ID6762767
NAMEJakub Majewski
GIVEN NAMESJakub
FAMILY NAMEMajewski
SIGNATUREMAJEWSKI J
AFFILIATIONSKazimierz Wielki University in Bydgoszcz
ORCID0000-0002-3183-8119
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Hollywood envy

    Open Access•Jakub Majewski, Scott Knight•ARTICLE•Convergence The International…•2025

    The widespread appearance of Full Motion Video (FMV) games of the 1990s represents a significant development in the history of videogames. This study explores the FMV games of the 1990s, aiming to identify and examine common narratological traits borrowed from film production found across the variety of FMV game types of the 1990s. The overall aim of this exploration is to address the question of how the narrative form of the FMV game was influen…

  • Environmental Challenges and Innovations in the Asia-Europe Rail Transport Corridors in the Context of the ESG Concept

    Open Access•Mirosław ANTONOWICZ, Jakub Majewski•ARTICLE•Journal of Environmental…•2025

    The aim of the publication is to assess the significance of contemporary environmental challenges that shape strategies and expectations towards long-distance rail freight transport, as well as to present solutions aimed at reducing the environmental pressure of this mode of transport. The proposed objective and the subject of the analysis indicate that the basic research method used for the purposes of this article should be a literature review,…

  • Central and Eastern European Histories and Heritages in Video Games

    Michał Mochocki, Jakub Majewski et al.•BOOK•Central and Eastern European…•2024

    "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …

  • Gaming and Gamers in Times of Pandemic

    Piotr Siuda, Jakub Majewski et al.•EDITOR•BOOK•Gaming and Gamers in Times of…•2024

    This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof,…

  • The voice of authority? Lore management strategies in Kingdom Come

    Open Access•Jakub Majewski•ARTICLE•Homo Ludens•2023

    This paper examines the strategies employed in the medieval role-playing game (RPG) Kingdom Come: Deliverance (2018) to deliver and contextualise lore, or historical & background knowledge, to the player. These strategies are compared to the approach employed in other RPGs, in particular the faux-medieval fantasy The Elder Scrolls V: Skyrim (2011). It is argued Kingdom Come actively seeks to highlight the historical status of its content, project…

  • Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers

    Open Access•P Siuda, Dariusz Reguła et al.•ARTICLE•Games and Culture•2023•References: 5

    Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game. Using inductive conventional content analysis, framed as thematic analysis, 148 press articles w…

No prominent works on this page.

  • The voice of authority? Lore management strategies in Kingdom Come

    Open Access•Jakub Majewski•ARTICLE•Homo Ludens•2023

    This paper examines the strategies employed in the medieval role-playing game (RPG) Kingdom Come: Deliverance (2018) to deliver and contextualise lore, or historical & background knowledge, to the player. These strategies are compared to the approach employed in other RPGs, in particular the faux-medieval fantasy The Elder Scrolls V: Skyrim (2011). It is argued Kingdom Come actively seeks to highlight the historical status of its content, project…

  • Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers

    Open Access•P Siuda, Dariusz Reguła et al.•ARTICLE•Games and Culture•2023•References: 5

    Cyberpunk 2077 's negative reception stood in striking contrast to the pre-release hype around the video game built by the producer's marketing campaign and the gaming press. This study examines a selection of gaming websites, to consider their pre-release Cyberpunk 2077 coverage and the discrepancies between these early reports and the released game. Using inductive conventional content analysis, framed as thematic analysis, 148 press articles w…

  • Central and Eastern European Histories and Heritages in Video Games

    Michał Mochocki, Jakub Majewski et al.•BOOK•Central and Eastern European…•2024

    "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …

  • Gaming and Gamers in Times of Pandemic

    Piotr Siuda, Jakub Majewski et al.•EDITOR•BOOK•Gaming and Gamers in Times of…•2024

    This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof,…

  • Hollywood envy

    Open Access•Jakub Majewski, Scott Knight•ARTICLE•Convergence The International…•2025

    The widespread appearance of Full Motion Video (FMV) games of the 1990s represents a significant development in the history of videogames. This study explores the FMV games of the 1990s, aiming to identify and examine common narratological traits borrowed from film production found across the variety of FMV game types of the 1990s. The overall aim of this exploration is to address the question of how the narrative form of the FMV game was influen…

  • Environmental Challenges and Innovations in the Asia-Europe Rail Transport Corridors in the Context of the ESG Concept

    Open Access•Mirosław ANTONOWICZ, Jakub Majewski•ARTICLE•Journal of Environmental…•2025

    The aim of the publication is to assess the significance of contemporary environmental challenges that shape strategies and expectations towards long-distance rail freight transport, as well as to present solutions aimed at reducing the environmental pressure of this mode of transport. The proposed objective and the subject of the analysis indicate that the basic research method used for the purposes of this article should be a literature review,…

Digital Games and Media (5 works) · Video game (4 works) · Business (3 works) · Computer Science (3 works) · Media studies (3 works) · Multimedia (3 works) · Sociology (3 works) · Advertising (2 works) · Art (2 works) · Geography (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae