Andrea Bueno Baquero
Biographic Data
| ID | 6769157 |
|---|---|
| NAME | Andrea Bueno Baquero |
| GIVEN NAMES | Andrea Bueno |
| FAMILY NAME | Baquero |
| SIGNATURE | BAQUERO A B |
| AFFILIATIONS | University of Castilla-La Mancha |
| ORCID | 0000-0001-5567-7535 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Competencia digital y transición a Secundaria
Technology plays a key role in the educational transition from primary to secondary school. This longitudinal study analyses the evolution of students' digital competence during this period. A mixed methodological design was followed in three phases: diagnosis and intervention in sixth grade of primary education (pre- and post-intervention application of a questionnaire to assess students' digital competence) and follow-up of students in their tr…
Cuando el alumnado toma la palabra
Para comprender cómo viven los preadolescentes la transición de primaria a secundaria es necesario situarse en la perspectiva del alumnado como actor social protagonista. En la investigación que presenta este artículo nos hemos parado a escuchar al alumnado antes y durante su transición al Instituto para conocer mejor aquellos aspectos que, desde sus propias vivencias, facilitan o dificultan el paso por esta importante etapa educativa. Desde una …
Boosting Digital Competence
The present study analyses the effect of an educational program on the digital competence (DC) level of 126 sixth-grade students from three schools in a mid-sized urban area of Spain, based on the DigComp framework, which defines five areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem solving. A validated questionnaire was applied to analyse the students’ DC level before and after …
Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners
The integration of computational thinking (CT) in mathematics education is increasingly important due to its intersections with mathematical thinking and its role in the 21st century. Recent years have seen a growing interest in the use of innovative tools to enhance mathematics education, including the exploration of gamification techniques to improve student engagement. While previous research suggests that the inclusion of CT activities at an …
No prominent works on this page.
Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners
The integration of computational thinking (CT) in mathematics education is increasingly important due to its intersections with mathematical thinking and its role in the 21st century. Recent years have seen a growing interest in the use of innovative tools to enhance mathematics education, including the exploration of gamification techniques to improve student engagement. While previous research suggests that the inclusion of CT activities at an …
Cuando el alumnado toma la palabra
Para comprender cómo viven los preadolescentes la transición de primaria a secundaria es necesario situarse en la perspectiva del alumnado como actor social protagonista. En la investigación que presenta este artículo nos hemos parado a escuchar al alumnado antes y durante su transición al Instituto para conocer mejor aquellos aspectos que, desde sus propias vivencias, facilitan o dificultan el paso por esta importante etapa educativa. Desde una …
Boosting Digital Competence
The present study analyses the effect of an educational program on the digital competence (DC) level of 126 sixth-grade students from three schools in a mid-sized urban area of Spain, based on the DigComp framework, which defines five areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem solving. A validated questionnaire was applied to analyse the students’ DC level before and after …
Competencia digital y transición a Secundaria
Technology plays a key role in the educational transition from primary to secondary school. This longitudinal study analyses the evolution of students' digital competence during this period. A mixed methodological design was followed in three phases: diagnosis and intervention in sixth grade of primary education (pre- and post-intervention application of a questionnaire to assess students' digital competence) and follow-up of students in their tr…
Computer Science (2 works) · Digital literacy in education (2 works) · Mathematics education (2 works) · Pedagogy (2 works) · Psychology (2 works) · Social Psychology (2 works) · Art (1 works) · Artificial Intelligence (1 works) · Boosting (machine learning (1 works) · Child Development and Digital Technology (1 works)