Ji Yae Bong
Biographic Data
| ID | 6770619 |
|---|---|
| NAME | Ji Yae Bong |
| GIVEN NAMES | Ji Yae |
| FAMILY NAME | Bong |
| SIGNATURE | BONG J Y |
| AFFILIATIONS | Florida State University |
| ORCID | 0000-0002-7800-5827 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The impact of a digital educational video game on academic achievement, multidimensional engagement, and disengagement in three distinct biology undergraduate course contexts
Despite extensive research demonstrating the effectiveness of digital educational games in enhancing various learning outcomes, skepticism persists regarding their practical applicability in diverse educational settings. This study addresses a significant gap in literature by providing an empirical evaluation of a cellular biology educational game in post-secondary biology instruction across varied delivery contexts. The tower defense game, Life …
Generative AI in Higher Education
With the rapid evolution and widespread adoption of Generative AI (GenAI), there has been a recent surge in research on students’ perceptions and usage of these tools for learning. However, a critical need remains to understand how students from various demographic groups perceive and utilize GenAI for educational purposes. This research aims to fill this gap by evaluating students’ use of GenAI, comfort level, perception of readiness, benefits a…
A dual‐process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea
High attrition/dropout rates and low engagement have been major concerns of online educators. This study examined female high school students' cognitive engagement and disengagement in an online learning context during the COVID‐19 pandemic through the lens of self‐determination theory's basic psychological needs. We investigated an extended dual‐process motivation mediation model that emphasizes the mediating role of the need for competence, inc…
Aging through their eyes
This study was designed to investigate the impacts of self-arranged nursing home observation sessions on healthcare students’ attitudes toward older adults. Sixty-seven undergraduate students enrolled in a gerontology course were required to complete an attitudes survey at the beginning and the end of the semester. In addition, they conducted 3 sessions of self-arranged nursing home observation and wrote pre- and post-observation journals. The qu…
Peer assessment of contributions and learning processes in group projects
This study examines the peer assessment performance of information technology undergraduate students who completed a semester-long group project. They were asked to provide feedback on their peers’ contributions and learning processes using a set of indicators delivered in two different prompt types (closed and open-ended questions). The students had the choice to change their marks on each Likert scale item after responding to the open-ended que…
Cross-cultural Dialogues in an Open Online Course
Graduate Student Reflections on Participating in the Aect Design and Development Competition
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Graduate Student Reflections on Participating in the Aect Design and Development Competition
Cross-cultural Dialogues in an Open Online Course
Peer assessment of contributions and learning processes in group projects
This study examines the peer assessment performance of information technology undergraduate students who completed a semester-long group project. They were asked to provide feedback on their peers’ contributions and learning processes using a set of indicators delivered in two different prompt types (closed and open-ended questions). The students had the choice to change their marks on each Likert scale item after responding to the open-ended que…
Aging through their eyes
This study was designed to investigate the impacts of self-arranged nursing home observation sessions on healthcare students’ attitudes toward older adults. Sixty-seven undergraduate students enrolled in a gerontology course were required to complete an attitudes survey at the beginning and the end of the semester. In addition, they conducted 3 sessions of self-arranged nursing home observation and wrote pre- and post-observation journals. The qu…
A dual‐process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea
High attrition/dropout rates and low engagement have been major concerns of online educators. This study examined female high school students' cognitive engagement and disengagement in an online learning context during the COVID‐19 pandemic through the lens of self‐determination theory's basic psychological needs. We investigated an extended dual‐process motivation mediation model that emphasizes the mediating role of the need for competence, inc…
Generative AI in Higher Education
With the rapid evolution and widespread adoption of Generative AI (GenAI), there has been a recent surge in research on students’ perceptions and usage of these tools for learning. However, a critical need remains to understand how students from various demographic groups perceive and utilize GenAI for educational purposes. This research aims to fill this gap by evaluating students’ use of GenAI, comfort level, perception of readiness, benefits a…
The impact of a digital educational video game on academic achievement, multidimensional engagement, and disengagement in three distinct biology undergraduate course contexts
Despite extensive research demonstrating the effectiveness of digital educational games in enhancing various learning outcomes, skepticism persists regarding their practical applicability in diverse educational settings. This study addresses a significant gap in literature by providing an empirical evaluation of a cellular biology educational game in post-secondary biology instruction across varied delivery contexts. The tower defense game, Life …
Psychology (7 works) · Computer Science (4 works) · Mathematics education (4 works) · Educational technology (3 works) · Disengagement theory (2 works) · Engineering Education and Curriculum Development (2 works) · Innovative Teaching and Learning Methods (2 works) · Medicine (2 works) · Pedagogy (2 works) · Political science (2 works)