Madelyn W Colonnese
Biographic Data
| ID | 6770643 |
|---|---|
| NAME | Madelyn W Colonnese |
| GIVEN NAMES | Madelyn W |
| FAMILY NAME | Colonnese |
| SIGNATURE | COLONNESE M W |
| AFFILIATIONS | University of North Carolina at Charlotte |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The Case for Boundary Spanning Activities in School–University Partnerships
Alone we can do so little; together we can do so much. Where would we be without school–university partnerships (SUPs) in education? It is a question that is worth considering. As university-based teacher educators we gain so much from SUPs with partner schools. This includes: placing teacher candidates in clinical practice internships, trying new ideas and researching their impact, learning about the most current and pressing educational ideas a…
Examining differences between games and pictorial flashcards on multiplication basic fact fluency
This study examined a 6-week intervention in which fourth grade students either played fluency games or used pictorial flashcards to develop fluency with their basic multiplication facts. Students who played fluency games showed more growth than the pictorial flashcards, but an analysis of variance showed that there was no statistically significant difference between the two groups. Additionally, pre- and post-intervention interviews indicated ch…
Considering the Role of Technology and Design in Ensuring Access to High-Quality Learning Experiences
Future Directions for K-12 Technology-Enhanced Learning Environments
No prominent works on this page.
Future Directions for K-12 Technology-Enhanced Learning Environments
Considering the Role of Technology and Design in Ensuring Access to High-Quality Learning Experiences
Examining differences between games and pictorial flashcards on multiplication basic fact fluency
This study examined a 6-week intervention in which fourth grade students either played fluency games or used pictorial flashcards to develop fluency with their basic multiplication facts. Students who played fluency games showed more growth than the pictorial flashcards, but an analysis of variance showed that there was no statistically significant difference between the two groups. Additionally, pre- and post-intervention interviews indicated ch…
The Case for Boundary Spanning Activities in School–University Partnerships
Alone we can do so little; together we can do so much. Where would we be without school–university partnerships (SUPs) in education? It is a question that is worth considering. As university-based teacher educators we gain so much from SUPs with partner schools. This includes: placing teacher candidates in clinical practice internships, trying new ideas and researching their impact, learning about the most current and pressing educational ideas a…
Computer Science (3 works) · Mathematics education (3 works) · Psychology (3 works) · Educational technology (2 works) · Knowledge management (2 works) · Multimedia (2 works) · Technology integration (2 works) · Arithmetic (1 work) · Cognitive and developmental aspects of mathematical skills (1 work) · Cognitive psychology (1 work)