Naomi R Aguiar
Biographic Data
| ID | 6770895 |
|---|---|
| NAME | Naomi R Aguiar |
| GIVEN NAMES | Naomi R |
| FAMILY NAME | Aguiar |
| SIGNATURE | AGUIAR N R |
| AFFILIATIONS | Oregon State University |
| ORCID | 0000-0002-3139-9654 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
An Undergraduate Research Program for Online Students
A paradigm for assessing adults' and children's concepts of artificially intelligent virtual characters
Children's social networks are filled with real and imagined relationship partners, and advances in artificial intelligence (AI) have generated a host of possible relationships with virtual characters. However, little is known about how children conceptualize virtual characters, and how they might be viewed as friendship partners. These studies were designed to develop a paradigm for investigating children's concepts of virtual characters. In Stu…
Paracosms
The invention of imaginary worlds (“paracosms”) is a creative activity of middle childhood that has previously been investigated primarily with retrospective adult reports and biographical accounts. In descriptions collected from 8- to 12-year-old children, the prevalence was 16.9% in Study 1 (n = 77) and 17.4% in Study 2 (n = 92). Children with and without paracosms did not differ in verbal comprehension, divergent thinking (Studies 1 and 2) or …
Young Children’s Mathematical Learning From Intelligent Characters
Children’s math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college-educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015–10/2017), children’s parasocial relationships and math talk with the intelligent character predicted quicker, …
No prominent works on this page.
Paracosms
The invention of imaginary worlds (“paracosms”) is a creative activity of middle childhood that has previously been investigated primarily with retrospective adult reports and biographical accounts. In descriptions collected from 8- to 12-year-old children, the prevalence was 16.9% in Study 1 (n = 77) and 17.4% in Study 2 (n = 92). Children with and without paracosms did not differ in verbal comprehension, divergent thinking (Studies 1 and 2) or …
Young Children’s Mathematical Learning From Intelligent Characters
Children’s math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college-educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015–10/2017), children’s parasocial relationships and math talk with the intelligent character predicted quicker, …
A paradigm for assessing adults' and children's concepts of artificially intelligent virtual characters
Children's social networks are filled with real and imagined relationship partners, and advances in artificial intelligence (AI) have generated a host of possible relationships with virtual characters. However, little is known about how children conceptualize virtual characters, and how they might be viewed as friendship partners. These studies were designed to develop a paradigm for investigating children's concepts of virtual characters. In Stu…
An Undergraduate Research Program for Online Students
Psychology (4 works) · Developmental psychology (3 works) · Social Psychology (3 works) · Child and Animal Learning Development (2 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Art (1 works) · Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Character (mathematics) (1 works)