Susan M Land
Biographic Data
| ID | 6771217 |
|---|---|
| NAME | Susan M Land |
| GIVEN NAMES | Susan M |
| FAMILY NAME | Land |
| SIGNATURE | LAND S M |
| AFFILIATIONS | Pennsylvania State University |
| ORCID | 0000-0002-8754-1664 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Making Learning Personally Relevant: Sensemaking Assets Used in Families' Discussions While Using a Pollinator‐Focused Mobile Augmented Reality App
This study seeks to better understand the unique sensemaking assets that rural families weave into their outdoor learning experience while using a location‐based mobile app focused on healthy habitats for solitary bees. The project included mobile augmented reality (AR) technologies, which are increasingly used as educational tools at informal learning institutions, including nature centers, to deepen visitors' learning experiences. Guided by the…
Learning with and beyond the body: The production of mobile architectures in a ballet variations class
Background This paper examines ensemble learning in the context of ballet. We use more-than-representational theory to account for the “invisible” dimensions of ensemble learning, such as sensations, energy, or intensity that bodies sense, circulate, and evoke in others. We illuminate the mobile architectures that emerge in ensemble learning. Mobile architectures emerge when a performance (i.e., dance, athletic, drama), event (i.e., protest, serm…
Supporting Observing-on-the-Move with Proximity-Based Technology: Designing for Children’s Scientific Observations Outdoors
This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…
Facilitating Place-Based Learning in Outdoor Informal Environments with Mobile Computers
No prominent works on this page.
Facilitating Place-Based Learning in Outdoor Informal Environments with Mobile Computers
Supporting Observing-on-the-Move with Proximity-Based Technology: Designing for Children’s Scientific Observations Outdoors
This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…
Learning with and beyond the body: The production of mobile architectures in a ballet variations class
Background This paper examines ensemble learning in the context of ballet. We use more-than-representational theory to account for the “invisible” dimensions of ensemble learning, such as sensations, energy, or intensity that bodies sense, circulate, and evoke in others. We illuminate the mobile architectures that emerge in ensemble learning. Mobile architectures emerge when a performance (i.e., dance, athletic, drama), event (i.e., protest, serm…
Making Learning Personally Relevant: Sensemaking Assets Used in Families' Discussions While Using a Pollinator‐Focused Mobile Augmented Reality App
This study seeks to better understand the unique sensemaking assets that rural families weave into their outdoor learning experience while using a location‐based mobile app focused on healthy habitats for solitary bees. The project included mobile augmented reality (AR) technologies, which are increasingly used as educational tools at informal learning institutions, including nature centers, to deepen visitors' learning experiences. Guided by the…
Computer Science (3 works) · Mobile device (3 works) · Mobile Learning in Education (3 works) · Psychology (3 works) · Educational technology (2 works) · Informal learning (2 works) · Mathematics education (2 works) · Science education (2 works) · World Wide Web (2 works) · Art (1 works)