Sebastian Feller
Biographic Data
| ID | 6773814 |
|---|---|
| NAME | Sebastian Feller |
| GIVEN NAMES | Sebastian |
| FAMILY NAME | Feller |
| SIGNATURE | FELLER S |
| AFFILIATIONS | Institute of High Performance Computing |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 0 |
Obligatory processing of irrelevant gesture
This paper presents a study of selected iconic gestures with a view to determining their effects on RT in a task-relevant and a task-irrelevant context. In two experiments, participants were presented with a coloured shape on a computer screen, a spoken statement referring to the presented shape, and a gesture that was task irrelevant. The findings from both experiments show strong support for the assumption that gesture processing is obligatory;…
The good, the bad, and the ugly
In this paper, I will present a dialogic view of identity. I argue that identity is not a static description of who or what a person or thing is rather than the outcome of, what I call, a dialog of cultures. In a broad sense, identities are negotiated or, co-constructed, against the background of different perspectives between the dialog partners. From this point of view, identity construction is a joint activity with no one having full control o…
Recent developments in HCI
In this article I critically discuss four studies in the area of Human–Computer Interaction (HCI) research. The focus is on distinct dimensions of culture including both verbal and para-verbal behavior in communication. My discussion is grounded in Weigand’s (2010) theory of dialogic action games (DAG), a pragma-linguistic theory which is based on a view of language as language action. The main question is whether or not the presented research le…
Language use and the lexicon
In this article I critically discuss two state-of-the-art theories of meaning in Cognitive Semantics: Evans’ (2006, 2009) LCCM-Theory and Jackendoff’s (2010a, 2010b) Parallel Architecture. The main focus will be on how these theories define meaning and how they represent it. This will serve as a starting point for the introduction of what I have called ‘meaning-in-use’, i.e. an action-theoretical notion of meaning embedded in language use (Feller…
Language as Dialogue
With her theory of ‘Language as Dialogue’, Edda Weigand has opened up a new and promising perspective in linguistic research and its neighbouring disciplines. Her model of ‘competence-in-performance’ solved the problem of how to bridge the gap between competence and performance and thus substantially shaped the way in which people look at language today. This book traces Weigand’s linguistic career from its beginning to today and comprises a sele…
No prominent works on this page.
Language as Dialogue
With her theory of ‘Language as Dialogue’, Edda Weigand has opened up a new and promising perspective in linguistic research and its neighbouring disciplines. Her model of ‘competence-in-performance’ solved the problem of how to bridge the gap between competence and performance and thus substantially shaped the way in which people look at language today. This book traces Weigand’s linguistic career from its beginning to today and comprises a sele…
Language use and the lexicon
In this article I critically discuss two state-of-the-art theories of meaning in Cognitive Semantics: Evans’ (2006, 2009) LCCM-Theory and Jackendoff’s (2010a, 2010b) Parallel Architecture. The main focus will be on how these theories define meaning and how they represent it. This will serve as a starting point for the introduction of what I have called ‘meaning-in-use’, i.e. an action-theoretical notion of meaning embedded in language use (Feller…
Recent developments in HCI
In this article I critically discuss four studies in the area of Human–Computer Interaction (HCI) research. The focus is on distinct dimensions of culture including both verbal and para-verbal behavior in communication. My discussion is grounded in Weigand’s (2010) theory of dialogic action games (DAG), a pragma-linguistic theory which is based on a view of language as language action. The main question is whether or not the presented research le…
The good, the bad, and the ugly
In this paper, I will present a dialogic view of identity. I argue that identity is not a static description of who or what a person or thing is rather than the outcome of, what I call, a dialog of cultures. In a broad sense, identities are negotiated or, co-constructed, against the background of different perspectives between the dialog partners. From this point of view, identity construction is a joint activity with no one having full control o…
Obligatory processing of irrelevant gesture
This paper presents a study of selected iconic gestures with a view to determining their effects on RT in a task-relevant and a task-irrelevant context. In two experiments, participants were presented with a coloured shape on a computer screen, a spoken statement referring to the presented shape, and a gesture that was task irrelevant. The findings from both experiments show strong support for the assumption that gesture processing is obligatory;…
Computer Science (5 works) · Psychology (5 works) · Linguistics (4 works) · Philosophy (3 works) · Cognitive science (2 works) · Dialog box (2 works) · Dialogic (2 works) · Epistemology (2 works) · Language, Metaphor, and Cognition (2 works) · Linguistic research and analysis (2 works)