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Anastasia Kokoeva

Biographic Data

ID6808695
NAMEAnastasia Kokoeva
GIVEN NAMESAnastasia
FAMILY NAMEKokoeva
SIGNATUREKOKOEVA A
AFFILIATIONSSouthern Federal University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2014
H-INDEX1
  • Multitasking goes global

    Open Access•Anastasia Kononova, Tatyana Zasorina et al.•ARTICLE•International Communication Gazette•2014•Cited by: 1•References: 4

    The current study examined multitasking with traditional and new electronic media among college students ( N = 532) in three countries: Kuwait, Russia, and the USA. Television, music, phone, and the Internet were the most popular media to multitask with and were often used interchangeably, i.e., without the dominance of one medium over another. The game–music pair was the only one with clear distinction between primary (game) and secondary (music…

  • Multitasking goes global

    Open Access•Anastasia Kononova, Tatyana Zasorina et al.•ARTICLE•International Communication Gazette•2014•Cited by: 1•References: 4

    The current study examined multitasking with traditional and new electronic media among college students ( N = 532) in three countries: Kuwait, Russia, and the USA. Television, music, phone, and the Internet were the most popular media to multitask with and were often used interchangeably, i.e., without the dominance of one medium over another. The game–music pair was the only one with clear distinction between primary (game) and secondary (music…

  • Multitasking goes global

    Open Access•Anastasia Kononova, Tatyana Zasorina et al.•ARTICLE•International Communication Gazette•2014•Cited by: 1•References: 4

    The current study examined multitasking with traditional and new electronic media among college students ( N = 532) in three countries: Kuwait, Russia, and the USA. Television, music, phone, and the Internet were the most popular media to multitask with and were often used interchangeably, i.e., without the dominance of one medium over another. The game–music pair was the only one with clear distinction between primary (game) and secondary (music…

Advertising (1 work) · Business (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Digital Marketing and Social Media (1 work) · Dominance (genetics (1 work) · Electronic media (1 work) · Human multitasking (1 work) · Impact of Technology on Adolescents (1 work) · Media Influence and Health (1 work)

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