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Elza Dunkels

Biographic Data

ID6809953
NAMEElza Dunkels
GIVEN NAMESElza
FAMILY NAMEDunkels
SIGNATUREDUNKELS E
AFFILIATIONSUmeå University
ORCID0000-0003-2673-1808
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2018
H-INDEX0
  • A weak scientific basis for gaming disorder: Let us err on the side of caution

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•ARTICLE•Journal of Behavioral Addictions•2018

    We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…

  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Open Access•Espen Aarseth, Anthony M Bean et al.•ARTICLE•Journal of Behavioral Addictions•2016

    Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…

  • Children's strategies on the Internet

    Elza Dunkels•ARTICLE•Critical Studies in Education•2008•References: 2

    This paper presents the results of an interview study of 104 12‐year old children. The aim was to learn more about how children use the Internet, what they find negative on the Internet and what coping strategies they use. The media debate seems to display consensus regarding what threats the Internet poses to young people. However, this study shows a discrepancy between children's and adults' views on this subject. The children in the study hand…

No prominent works on this page.

  • Children's strategies on the Internet

    Elza Dunkels•ARTICLE•Critical Studies in Education•2008•References: 2

    This paper presents the results of an interview study of 104 12‐year old children. The aim was to learn more about how children use the Internet, what they find negative on the Internet and what coping strategies they use. The media debate seems to display consensus regarding what threats the Internet poses to young people. However, this study shows a discrepancy between children's and adults' views on this subject. The children in the study hand…

  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Open Access•Espen Aarseth, Anthony M Bean et al.•ARTICLE•Journal of Behavioral Addictions•2016

    Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…

  • A weak scientific basis for gaming disorder: Let us err on the side of caution

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•ARTICLE•Journal of Behavioral Addictions•2018

    We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…

Impact of Technology on Adolescents (3 works) · Psychology (3 works) · Social Psychology (3 works) · Medicine (2 works) · Psychiatry (2 works) · Psychotherapist (2 works) · Addiction (1 works) · Anxiety (1 works) · Child Development and Digital Technology (1 works) · Computer Science (1 works)

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