Elza Dunkels
Biographic Data
| ID | 6809953 |
|---|---|
| NAME | Elza Dunkels |
| GIVEN NAMES | Elza |
| FAMILY NAME | Dunkels |
| SIGNATURE | DUNKELS E |
| AFFILIATIONS | Umeå University |
| ORCID | 0000-0003-2673-1808 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 0 |
A weak scientific basis for gaming disorder: Let us err on the side of caution
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…
Children's strategies on the Internet
This paper presents the results of an interview study of 104 12‐year old children. The aim was to learn more about how children use the Internet, what they find negative on the Internet and what coping strategies they use. The media debate seems to display consensus regarding what threats the Internet poses to young people. However, this study shows a discrepancy between children's and adults' views on this subject. The children in the study hand…
No prominent works on this page.
Children's strategies on the Internet
This paper presents the results of an interview study of 104 12‐year old children. The aim was to learn more about how children use the Internet, what they find negative on the Internet and what coping strategies they use. The media debate seems to display consensus regarding what threats the Internet poses to young people. However, this study shows a discrepancy between children's and adults' views on this subject. The children in the study hand…
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling cr…
A weak scientific basis for gaming disorder: Let us err on the side of caution
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving fr…
Impact of Technology on Adolescents (3 works) · Psychology (3 works) · Social Psychology (3 works) · Medicine (2 works) · Psychiatry (2 works) · Psychotherapist (2 works) · Addiction (1 works) · Anxiety (1 works) · Child Development and Digital Technology (1 works) · Computer Science (1 works)