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Xuanhui Liu

Biographic Data

ID6814360
NAMEXuanhui Liu
GIVEN NAMESXuanhui
FAMILY NAMELiu
SIGNATURELIU X
AFFILIATIONSHangzhou City University
ORCID0000-0001-8692-6880
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • A sibling interaction analysis dataset (Sibd): A scenario of screen-free programmable robotics in Chinese households

    Xuanhui Liu, Yufan Xi et al.•ARTICLE•Interactive Learning Environments•2025

    In China, with the rise of multi-child families, enhancing interactions between siblings to promote their mutual learning has been receiving widespread attention. Among the multitude of educational toys, robotic programming is becoming increasingly popular. Existing datasets for children education predominantly focus on interactions between unrelated children, between parents and children, or between children and electronic devices. However, thes…

  • Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality

    Open Access•Lingyun Sun, Hongbo Zhang et al.•ARTICLE•International Journal of…•2024

  • Gender bias in team-building activities in China

    Open Access•Yun Lou, Xuanhui Liu et al.•ARTICLE•Gender in Management An…•2021•References: 9

    Purpose The purpose of this study is to explore how gender influences peer assessment in team-building activities in China. Design/methodology/approach A nine-player Werewolf game was adopted to conduct the experiment. Nine abilities were defined to evaluate players’ performances. Before the game, players filled out a self-assessment questionnaire (five-point Likert scale). After the game, players evaluated other game members’ performances using …

  • ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking

    Zhibin Zhou, Lingyun Sun et al.•ARTICLE•Human-Computer Interaction•2020

    As a particular type of artificial intelligence technology, machine learning (ML) is widely used to empower user experience (UX). However, designers, especially the novice designers, struggle to integrate ML into familiar design activities because of its ever-changing and growable nature. This paper proposes a design method called Material Lifecycle Thinking (MLT) that considers ML as a design material with its own lifecycle. MLT encourages desig…

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  • ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking

    Zhibin Zhou, Lingyun Sun et al.•ARTICLE•Human-Computer Interaction•2020

    As a particular type of artificial intelligence technology, machine learning (ML) is widely used to empower user experience (UX). However, designers, especially the novice designers, struggle to integrate ML into familiar design activities because of its ever-changing and growable nature. This paper proposes a design method called Material Lifecycle Thinking (MLT) that considers ML as a design material with its own lifecycle. MLT encourages desig…

  • Gender bias in team-building activities in China

    Open Access•Yun Lou, Xuanhui Liu et al.•ARTICLE•Gender in Management An…•2021•References: 9

    Purpose The purpose of this study is to explore how gender influences peer assessment in team-building activities in China. Design/methodology/approach A nine-player Werewolf game was adopted to conduct the experiment. Nine abilities were defined to evaluate players’ performances. Before the game, players filled out a self-assessment questionnaire (five-point Likert scale). After the game, players evaluated other game members’ performances using …

  • Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality

    Open Access•Lingyun Sun, Hongbo Zhang et al.•ARTICLE•International Journal of…•2024

  • A sibling interaction analysis dataset (Sibd): A scenario of screen-free programmable robotics in Chinese households

    Xuanhui Liu, Yufan Xi et al.•ARTICLE•Interactive Learning Environments•2025

    In China, with the rise of multi-child families, enhancing interactions between siblings to promote their mutual learning has been receiving widespread attention. Among the multitude of educational toys, robotic programming is becoming increasingly popular. Existing datasets for children education predominantly focus on interactions between unrelated children, between parents and children, or between children and electronic devices. However, thes…

Computer Science (4 works) · Human–computer interaction (3 works) · Artificial Intelligence (2 works) · Developmental psychology (2 works) · Engineering (2 works) · Psychology (2 works) · Application lifecycle management (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Autism Spectrum Disorder Research (1 works)

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