Joan Cuadra-Martínez
Biographic Data
| ID | 6817188 |
|---|---|
| NAME | Joan Cuadra-Martínez |
| GIVEN NAMES | Joan |
| FAMILY NAME | Cuadra-Martínez |
| SIGNATURE | CUADRA-MARTÍNEZ J |
| AFFILIATIONS | Universitat de Miguel Hernández d'Elx |
| ORCID | 0000-0003-1383-8710 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Immersive experiences in 360° video for social youth engagement
Educational and cultural television is an audio-visual medium that seeks to bear an impact on the knowledge, the attitudes and the values of an audience. This text introduces the CREA TV platform as an informal educational and socializing audio-visual instrument and describes the development of the documentary Miguel Hernández 360° made in 360° video. Two objectives are pursued through this: first, to introduce 360° video production as a means to…
Immersive experiences in 360° video for social youth engagement
Educational and cultural television is an audio-visual medium that seeks to bear an impact on the knowledge, the attitudes and the values of an audience. This text introduces the CREA TV platform as an informal educational and socializing audio-visual instrument and describes the development of the documentary Miguel Hernández 360° made in 360° video. Two objectives are pursued through this: first, to introduce 360° video production as a means to…
Immersive experiences in 360° video for social youth engagement
Educational and cultural television is an audio-visual medium that seeks to bear an impact on the knowledge, the attitudes and the values of an audience. This text introduces the CREA TV platform as an informal educational and socializing audio-visual instrument and describes the development of the documentary Miguel Hernández 360° made in 360° video. Two objectives are pursued through this: first, to introduce 360° video production as a means to…
Art (1 works) · Communication and COVID-19 Impact (1 works) · Computer Science (1 works) · Human–computer interaction (1 works) · Media Influence and Health (1 works) · Multimedia (1 works) · Psychology (1 works) · Sense of presence (1 works) · Video production (1 works) · Virtual Reality Applications and Impacts (1 works)