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Е А Шепелева

Biographic Data

ID6828270
NAMEЕ А Шепелева
GIVEN NAMESЕ А
FAMILY NAMEШепелева
SIGNATUREШЕПЕЛЕВА Е А
AFFILIATIONSMoscow State University of Psychology & Education
ORCID0000-0001-9867-6524
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX1
  • The Impact of Arcade Video Games and Reading Popular Science Texts on Emotional States

    Open Access•Е А Шепелева, Ekaterina Valueva et al.•ARTICLE•Психология. Журнал Высшей школы…•2024

    The article presents the results of an experimental study analyzing changes in emotional states during video gaming on a PC and reading texts from paper, as well as during transitions between these two activities. The study involved 62 students (mean age: 18.3 years, SD = 2.28; 82% female). Participants were divided into two groups: one group read texts first and then played a video game, while the other group played a video game first and then r…

  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

  • The Impact of Arcade Video Games and Reading Popular Science Texts on Emotional States

    Open Access•Е А Шепелева, Ekaterina Valueva et al.•ARTICLE•Психология. Журнал Высшей школы…•2024

    The article presents the results of an experimental study analyzing changes in emotional states during video gaming on a PC and reading texts from paper, as well as during transitions between these two activities. The study involved 62 students (mean age: 18.3 years, SD = 2.28; 82% female). Participants were divided into two groups: one group read texts first and then played a video game, while the other group played a video game first and then r…

Computer Science (2 works) · Multimedia (2 works) · Psychology (2 works) · Anxiety (1 works) · Artificial Intelligence in Education (1 works) · Calmness (1 works) · Child Development and Digital Technology (1 works) · Cognition (1 works) · Cognitive psychology (1 works) · Cognitive skill (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae