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P N Dumin

Biographic Data

ID6828273
NAMEP N Dumin
GIVEN NAMESP N
FAMILY NAMEDumin
SIGNATUREDUMIN P N
AFFILIATIONSMoscow State University of Psychology & Education
ORCID0000-0001-9122-252X
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

  • Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

    Open Access•A A Margolis, E V Gavrilova et al.•ARTICLE•Cultural-Historical Psychology•2021•Cited by: 1

    The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…

Artificial Intelligence in Education (1 works) · Cognition (1 works) · Cognitive psychology (1 works) · Cognitive skill (1 works) · Computer game (1 works) · Computer Science (1 works) · Educational Games and Gamification (1 works) · Human–computer interaction (1 works) · Mathematics education (1 works) · Multimedia (1 works)

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