P N Dumin
Biographic Data
| ID | 6828273 |
|---|---|
| NAME | P N Dumin |
| GIVEN NAMES | P N |
| FAMILY NAME | Dumin |
| SIGNATURE | DUMIN P N |
| AFFILIATIONS | Moscow State University of Psychology & Education |
| ORCID | 0000-0001-9122-252X |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game
The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…
Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game
The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…
Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game
The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive fu…
Artificial Intelligence in Education (1 works) · Cognition (1 works) · Cognitive psychology (1 works) · Cognitive skill (1 works) · Computer game (1 works) · Computer Science (1 works) · Educational Games and Gamification (1 works) · Human–computer interaction (1 works) · Mathematics education (1 works) · Multimedia (1 works)