Kacper Zagała
Biographic Data
| ID | 6843312 |
|---|---|
| NAME | Kacper Zagała |
| GIVEN NAMES | Kacper |
| FAMILY NAME | Zagała |
| SIGNATURE | ZAGAŁA K |
| AFFILIATIONS | University of Economics in Katowice |
| ORCID | 0000-0001-6742-2943 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
The Use of Blockchain Technology in the Sports Sector
Technology in sports is widely used. Its diversity allows the tools and solutions to be precisely matched to the given situation. A good example here is football sector and in particular football clubs. Modern solutions are used to monitor players during a match or training, enrich the broadcast of matches with advanced analysis, and help referees make better decisions on the pitch. It was, therefore, a matter of time before football clubs reache…
Human Mobility Restrictions and Covid-19 Infection Rates
This study examines the possibility of correlation between the data on human mobility restrictions and the COVID-19 infection rates in two European countries: Poland and Portugal. The aim of this study is to verify the correlation and causation between mobility changes and the infection spread as well as to investigate the impact of the introduced restrictions on changes in human mobility. The data were obtained from Google Community Mobility Rep…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
Human Mobility Restrictions and Covid-19 Infection Rates
This study examines the possibility of correlation between the data on human mobility restrictions and the COVID-19 infection rates in two European countries: Poland and Portugal. The aim of this study is to verify the correlation and causation between mobility changes and the infection spread as well as to investigate the impact of the introduced restrictions on changes in human mobility. The data were obtained from Google Community Mobility Rep…
The Use of Blockchain Technology in the Sports Sector
Technology in sports is widely used. Its diversity allows the tools and solutions to be precisely matched to the given situation. A good example here is football sector and in particular football clubs. Modern solutions are used to monitor players during a match or training, enrich the broadcast of matches with advanced analysis, and help referees make better decisions on the pitch. It was, therefore, a matter of time before football clubs reache…
Business (3 works) · Computer Science (2 works) · Mathematics (2 works) · Political science (2 works) · Sociology (2 works) · Advertising (1 work) · Blockchain (1 work) · Casual (1 work) · Competition (biology (1 work) · Computer security (1 work)