Salih Ceylan
Biographic Data
| ID | 6847255 |
|---|---|
| NAME | Salih Ceylan |
| GIVEN NAMES | Salih |
| FAMILY NAME | Ceylan |
| SIGNATURE | CEYLAN S |
| AFFILIATIONS | Bahçeşehir University |
| ORCID | 0000-0003-3808-7773 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
A Comparative Study on the VR Experience of Students in a Digital Documentary Game
VR technologies, which are used in many fields today, have also started to be used in education through the game platforms with the realistic and interactive environments they provide. The 'Following the Traces of Sedad Hakkı Eldem in Istanbul project, developed within the scope of a scientific project jointly carried out by the Architecture and Digital Game Design Departments at the host university, is an architecture-themed documentary game des…
Özel Yetenekli İlkokul Öğrencilerinin Çevreye Yönelik Tutum ve Sorumlu Davranışlarının Çeşitli Demografik Değişkenlere Göre İncelenmesi
Bu araştırmada, ilkokul dördüncü sınıfta öğrenim gören özel yetenekli öğrencilerin çevreye yönelik tutumlarının ve çevreye yönelik sorumlu davranışlarının bazı demografik değişkenlere göre incelenmesi amaçlanmıştır. Betimsel tarama modeli olarak tasarlanan araştırmanın çalışma grubunu 2021-2022 Eğitim Öğretim yılı birinci döneminde 8 farklı ildeki bilim ve sanat merkezinde öğrenim gören 281 özel yetenekli dördüncü sınıf öğrencisi oluşturmaktadır.…
Özel Yetenekli̇ İlkokul Dördüncü Sinif Öğrenci̇leri̇ni̇n Metafori̇k Çevre Algilarnin İncelenmesi̇
In this study, it was aimed to examining the metaphorical environment perceptions of primary school fourth grade gifted students.The study group of this research designed as a sequential transformative design model consisted of 281 fourth-grade gifted students, including 151 boys and 130 girls, and 72 of them are nine years old and 202 are ten years old, that were receiving education in eight different Science and Arts Centers during the first te…
Gender Issues in the Built Environment
Societies are sustainable if they consist of a mixture of users with various interests, needs, and abilities. Sustainable societies are defined as structures that include different elements in a balance to remain healthy over the long term. One of the key elements of a sustainable society is gender equality. It can be maintained through various factors where architectural design and the built environment can become effective instruments. Although…
No prominent works on this page.
Gender Issues in the Built Environment
Societies are sustainable if they consist of a mixture of users with various interests, needs, and abilities. Sustainable societies are defined as structures that include different elements in a balance to remain healthy over the long term. One of the key elements of a sustainable society is gender equality. It can be maintained through various factors where architectural design and the built environment can become effective instruments. Although…
Özel Yetenekli̇ İlkokul Dördüncü Sinif Öğrenci̇leri̇ni̇n Metafori̇k Çevre Algilarnin İncelenmesi̇
In this study, it was aimed to examining the metaphorical environment perceptions of primary school fourth grade gifted students.The study group of this research designed as a sequential transformative design model consisted of 281 fourth-grade gifted students, including 151 boys and 130 girls, and 72 of them are nine years old and 202 are ten years old, that were receiving education in eight different Science and Arts Centers during the first te…
Özel Yetenekli İlkokul Öğrencilerinin Çevreye Yönelik Tutum ve Sorumlu Davranışlarının Çeşitli Demografik Değişkenlere Göre İncelenmesi
Bu araştırmada, ilkokul dördüncü sınıfta öğrenim gören özel yetenekli öğrencilerin çevreye yönelik tutumlarının ve çevreye yönelik sorumlu davranışlarının bazı demografik değişkenlere göre incelenmesi amaçlanmıştır. Betimsel tarama modeli olarak tasarlanan araştırmanın çalışma grubunu 2021-2022 Eğitim Öğretim yılı birinci döneminde 8 farklı ildeki bilim ve sanat merkezinde öğrenim gören 281 özel yetenekli dördüncü sınıf öğrencisi oluşturmaktadır.…
A Comparative Study on the VR Experience of Students in a Digital Documentary Game
VR technologies, which are used in many fields today, have also started to be used in education through the game platforms with the realistic and interactive environments they provide. The 'Following the Traces of Sedad Hakkı Eldem in Istanbul project, developed within the scope of a scientific project jointly carried out by the Architecture and Digital Game Design Departments at the host university, is an architecture-themed documentary game des…
Psychology (4 works) · Architecture (2 works) · Political science (2 works) · Art (1 work) · Augmented Reality Applications (1 work) · Built environment (1 work) · Civil engineering (1 work) · Computer Science (1 work) · Education Practices and Challenges (1 work) · Educational Games and Gamification (1 work)