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Ryan Tan

Biographic Data

ID6848190
NAMERyan Tan
GIVEN NAMESRyan
FAMILY NAMETan
SIGNATURETAN R
AFFILIATIONSUniversity of Nebraska–Lincoln
ORCID0000-0003-2407-0647
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Effects of Immersive Experience in the Branded Metaverse

    Open Access•Fuyuan Shen, Heather Shoenberger et al.•ARTICLE•Journal of Interactive Advertising•2026

    With the growing number of brands entering the metaverse, the influence of consumer interactions on brand-related attitudes and behaviors remains understudied. To address this gap, we conducted an experiment involving participants who used the Meta Quest 2 headset to interact with objects or products in a branded metaverse. Our findings revealed that presence positively impacted brand attitudes and enjoyment, whereas cybersickness had a negative …

  • Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game

    Open Access•Lewen Wei, Michael Schmierbach et al.•ARTICLE•Media and Communication•2025

    The rise and development of serious games have shown promise in addressing critical social issues, including school bullying. However, prior work often compares game-based interventions with the conventional non-game approach, failing to generate insights about which game features should be emphasized to create more effective games. To bridge this research gap, in light of video games’ advantages for creating immersive experiences that benefit pe…

  • Effects of state-sponsored political posts on perceived credibility and persuasion

    Fuyuan Shen, Heather Shoenberger et al.•ARTICLE•Journal of Information Technology…•2025•References: 10

  • Technology is a wish your heart makes: How Disney harnesses practical magic discourse to legitimize MyMagic

    Open Access•Kelley Cotter, Priya Kumar et al.•ARTICLE•New Media & Society•2024•References: 6

    This article explores how Disney employs magical discourse to legitimize its MyMagic+ system. Through an analysis of the Disney Parks blog, we introduce the concept practical magic discourse , which entices users to indulge in the fantasy of transcending the constraints of reality, while obscuring the labor involved in the system’s development and maintenance. Practical magic discourse differs from existing conceptualizations of magical discourse…

  • A Recipe for Success: The Effect of Dyadic Communication and Cooperative Gameplay on Subsequent Non-gaming Task Performance

    Open Access•John A Velez, Michael Schmierbach et al.•ARTICLE•Human Communication Research•2021

    Cooperative game play has been associated with a growing list of prosocial benefits. However, less research has examined its constituent parts to determine their contribution to subsequent positive outcomes. The current study examined partners’ communication as a common and even imperative aspect of cooperative play that may largely account for its positive effects on cooperative behaviors and effective teamwork. Partners played a cooperative gam…

No prominent works on this page.

  • A Recipe for Success: The Effect of Dyadic Communication and Cooperative Gameplay on Subsequent Non-gaming Task Performance

    Open Access•John A Velez, Michael Schmierbach et al.•ARTICLE•Human Communication Research•2021

    Cooperative game play has been associated with a growing list of prosocial benefits. However, less research has examined its constituent parts to determine their contribution to subsequent positive outcomes. The current study examined partners’ communication as a common and even imperative aspect of cooperative play that may largely account for its positive effects on cooperative behaviors and effective teamwork. Partners played a cooperative gam…

  • Technology is a wish your heart makes: How Disney harnesses practical magic discourse to legitimize MyMagic

    Open Access•Kelley Cotter, Priya Kumar et al.•ARTICLE•New Media & Society•2024•References: 6

    This article explores how Disney employs magical discourse to legitimize its MyMagic+ system. Through an analysis of the Disney Parks blog, we introduce the concept practical magic discourse , which entices users to indulge in the fantasy of transcending the constraints of reality, while obscuring the labor involved in the system’s development and maintenance. Practical magic discourse differs from existing conceptualizations of magical discourse…

  • Amplifying Player Experience to Facilitate Prosocial Outcomes in a Narrative-Based Serious Game

    Open Access•Lewen Wei, Michael Schmierbach et al.•ARTICLE•Media and Communication•2025

    The rise and development of serious games have shown promise in addressing critical social issues, including school bullying. However, prior work often compares game-based interventions with the conventional non-game approach, failing to generate insights about which game features should be emphasized to create more effective games. To bridge this research gap, in light of video games’ advantages for creating immersive experiences that benefit pe…

  • Effects of state-sponsored political posts on perceived credibility and persuasion

    Fuyuan Shen, Heather Shoenberger et al.•ARTICLE•Journal of Information Technology…•2025•References: 10

  • Effects of Immersive Experience in the Branded Metaverse

    Open Access•Fuyuan Shen, Heather Shoenberger et al.•ARTICLE•Journal of Interactive Advertising•2026

    With the growing number of brands entering the metaverse, the influence of consumer interactions on brand-related attitudes and behaviors remains understudied. To address this gap, we conducted an experiment involving participants who used the Meta Quest 2 headset to interact with objects or products in a branded metaverse. Our findings revealed that presence positively impacted brand attitudes and enjoyment, whereas cybersickness had a negative …

Computer Science (3 works) · Media Influence and Health (3 works) · Media studies (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Digital Games and Media (2 works) · Prosocial behavior (2 works) · Aesthetics (1 works) · Affordance (1 works)

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