Olga Sergeyeva
Biographic Data
| ID | 6850687 |
|---|---|
| NAME | Olga Sergeyeva |
| GIVEN NAMES | Olga |
| FAMILY NAME | Sergeyeva |
| SIGNATURE | SERGEYEVA O |
| AFFILIATIONS | Saint Petersburg State University of Culture and Arts |
| ORCID | 0000-0002-8093-609X |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Visual anthropology of non-urban spaces
The author examines non-urban space as a key element of Russian folk horror and its imprint on the mass geographic imagination. Drawing on the perceptually oriented film theory of T.Elsaesser and M.Hagener, the study offers a visual-anthropological interpretation of the narrative locations in the films. The empirical material includes Russian films and series from the 1990s to the 2020s, such as “Walk on the Scaffold”, “Dead Swallows”, “Swamps”, …
Computer games and cultural consumption of citizens
The Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)
Video streaming has become very popular among game enthusiasts. Live streams of computer games, where there is the possibility of communication, are developing as community meeting places; a number of social scientists are calling this a trend towards new online “third places”. Today’s debate draws attention to the reproduction of a participation culture trough streaming, in the space of which everyone can express themselves creatively, share t…
Care for the Elderly Interpreted in Russian Films
Smart media technologies controlling child's mobility (a case-study of Russian families)
This article presents the results of a case-study of children's smart-mobility which appears with the spread of smart wearables. The authors consider the formation of a socio-technical system that regulates behavior of a child in a city. Drawing on the data from three Russian families the authors consider the problems of strengthening the ethics of technological control in relations ‘child–parent’ and the habit of being ‘under surveillance’. The …
Visual Language of the “Red” and “White” Russian Civil War Posters
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Visual Language of the “Red” and “White” Russian Civil War Posters
Care for the Elderly Interpreted in Russian Films
Smart media technologies controlling child's mobility (a case-study of Russian families)
This article presents the results of a case-study of children's smart-mobility which appears with the spread of smart wearables. The authors consider the formation of a socio-technical system that regulates behavior of a child in a city. Drawing on the data from three Russian families the authors consider the problems of strengthening the ethics of technological control in relations ‘child–parent’ and the habit of being ‘under surveillance’. The …
Computer games and cultural consumption of citizens
The Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)
Video streaming has become very popular among game enthusiasts. Live streams of computer games, where there is the possibility of communication, are developing as community meeting places; a number of social scientists are calling this a trend towards new online “third places”. Today’s debate draws attention to the reproduction of a participation culture trough streaming, in the space of which everyone can express themselves creatively, share t…
Visual anthropology of non-urban spaces
The author examines non-urban space as a key element of Russian folk horror and its imprint on the mass geographic imagination. Drawing on the perceptually oriented film theory of T.Elsaesser and M.Hagener, the study offers a visual-anthropological interpretation of the narrative locations in the films. The empirical material includes Russian films and series from the 1990s to the 2020s, such as “Walk on the Scaffold”, “Dead Swallows”, “Swamps”, …
Political science (4 works) · Sociology (3 works) · Computer Science (2 works) · Law (2 works) · Psychology (2 works) · Advertising (1 work) · Appropriation (1 work) · Art (1 work) · Artificial Intelligence (1 work) · Business (1 work)