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Tyrone L Burleigh

Biographic Data

ID6851045
NAMETyrone L Burleigh
GIVEN NAMESTyrone L
FAMILY NAMEBurleigh
SIGNATUREBURLEIGH T L
AFFILIATIONSFederation University
ORCID0000-0002-3405-140X
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers

    Open Access•Cecilie Lolansen, Tyrone L Burleigh et al.•ARTICLE•Cogent Social Sciences•2026

    Video gaming offers various benefits, such as social connections and improved wellbeing. However, as competitive video gaming continues to grow, gender-related harassment of women, transgender, and gender diverse (TGD) gamers in competitive environments persists. This study explored the experiences of gamers in gaming communities, their mental health, and gaming imposter syndrome across genders. The study also explored women and TGD gamers’ exper…

  • Machine Learning(s) in gaming disorder through the user-avatar bond

    Open Access•Vasileios Stavropoulos, Maria Prokofieva et al.•ARTICLE•Journal of Behavioral Addictions•2024

    In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…

  • Examining how gamers connect with their avatars to assess their anxiety

    Open Access•Kaiden Hein, Connor Conkey-Morrison et al.•ARTICLE•Acta Psychologica•2024

    Research has supported that a gamer's attachment to their avatar can offer significant insights about their mental health, including anxiety. To assess this hypothesis, longitudinal data from 565 adult and adolescent participants (M age = 29.3 years, SD = 10.6) was analyzed at two points, six months apart. Respondents were assessed using the User-Avatar Bond (UAB) scale and the Depression Anxiety Stress Scale (DASS) to measure their connection wi…

  • Disordered gaming

    Sarah L Eddy, Sarah Eddy et al.•ARTICLE•Psychology and Sexuality•2024•References: 2

    Online gamers represent themselves virtually through their in-game avatar, providing opportunities for connection and self-expression. Prior research indicates associations between aspects of the user-avatar bond (UAB) and more intensive gaming involvement. However, experiences may vary based on individual differences like sexual minority status (i.e. LGBTIQ+), warranting further investigation. Thus, the present study examined whether UAB profile…

  • Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom

    Open Access•Tyrone L Burleigh, Mark D Griffiths et al.•ARTICLE•International Journal of…•2022

    Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying an…

  • Internet Gaming Disorder Behaviors in Emergent Adulthood

    Open Access•Baxter L M Adams, Vasileios Stavropoulos et al.•ARTICLE•International Journal of Mental…•2018

    Understanding risk and protective factors associated with Internet Gaming Disorder (IGD) has been highlighted as a research priority by the American Psychiatric Association, (2013). The present study focused on the potential IGD risk effect of anxiety and the buffering role of family cohesion on this association. A sample of emerging adults all of whom were massively multiplayer online (MMO) gamers (18–29 years) residing in Australia were assesse…

  • Being There

    Open Access•Vasileios Stavropoulos, Tyrone L Burleigh et al.•ARTICLE•International Journal of Mental…•2018

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•ARTICLE•International Journal of Mental…•2017

No prominent works on this page.

  • Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship

    Open Access•Tyrone L Burleigh, Vasileios Stavropoulos et al.•ARTICLE•International Journal of Mental…•2017

  • Internet Gaming Disorder Behaviors in Emergent Adulthood

    Open Access•Baxter L M Adams, Vasileios Stavropoulos et al.•ARTICLE•International Journal of Mental…•2018

    Understanding risk and protective factors associated with Internet Gaming Disorder (IGD) has been highlighted as a research priority by the American Psychiatric Association, (2013). The present study focused on the potential IGD risk effect of anxiety and the buffering role of family cohesion on this association. A sample of emerging adults all of whom were massively multiplayer online (MMO) gamers (18–29 years) residing in Australia were assesse…

  • Being There

    Open Access•Vasileios Stavropoulos, Tyrone L Burleigh et al.•ARTICLE•International Journal of Mental…•2018

  • Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom

    Open Access•Tyrone L Burleigh, Mark D Griffiths et al.•ARTICLE•International Journal of…•2022

    Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying an…

  • Machine Learning(s) in gaming disorder through the user-avatar bond

    Open Access•Vasileios Stavropoulos, Maria Prokofieva et al.•ARTICLE•Journal of Behavioral Addictions•2024

    In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…

  • Examining how gamers connect with their avatars to assess their anxiety

    Open Access•Kaiden Hein, Connor Conkey-Morrison et al.•ARTICLE•Acta Psychologica•2024

    Research has supported that a gamer's attachment to their avatar can offer significant insights about their mental health, including anxiety. To assess this hypothesis, longitudinal data from 565 adult and adolescent participants (M age = 29.3 years, SD = 10.6) was analyzed at two points, six months apart. Respondents were assessed using the User-Avatar Bond (UAB) scale and the Depression Anxiety Stress Scale (DASS) to measure their connection wi…

  • Disordered gaming

    Sarah L Eddy, Sarah Eddy et al.•ARTICLE•Psychology and Sexuality•2024•References: 2

    Online gamers represent themselves virtually through their in-game avatar, providing opportunities for connection and self-expression. Prior research indicates associations between aspects of the user-avatar bond (UAB) and more intensive gaming involvement. However, experiences may vary based on individual differences like sexual minority status (i.e. LGBTIQ+), warranting further investigation. Thus, the present study examined whether UAB profile…

  • Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers

    Open Access•Cecilie Lolansen, Tyrone L Burleigh et al.•ARTICLE•Cogent Social Sciences•2026

    Video gaming offers various benefits, such as social connections and improved wellbeing. However, as competitive video gaming continues to grow, gender-related harassment of women, transgender, and gender diverse (TGD) gamers in competitive environments persists. This study explored the experiences of gamers in gaming communities, their mental health, and gaming imposter syndrome across genders. The study also explored women and TGD gamers’ exper…

Impact of Technology on Adolescents (7 works) · Psychology (7 works) · Clinical Psychology (5 works) · Psychiatry (5 works) · Social Psychology (5 works) · Avatar (4 works) · Clinical Psychology (4 works) · Medicine (4 works) · Social Psychology (4 works) · Anxiety (3 works)

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