Tyrone L Burleigh
Biographic Data
| ID | 6851045 |
|---|---|
| NAME | Tyrone L Burleigh |
| GIVEN NAMES | Tyrone L |
| FAMILY NAME | Burleigh |
| SIGNATURE | BURLEIGH T L |
| AFFILIATIONS | Federation University |
| ORCID | 0000-0002-3405-140X |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers
Video gaming offers various benefits, such as social connections and improved wellbeing. However, as competitive video gaming continues to grow, gender-related harassment of women, transgender, and gender diverse (TGD) gamers in competitive environments persists. This study explored the experiences of gamers in gaming communities, their mental health, and gaming imposter syndrome across genders. The study also explored women and TGD gamers’ exper…
Machine Learning(s) in gaming disorder through the user-avatar bond
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…
Examining how gamers connect with their avatars to assess their anxiety
Research has supported that a gamer's attachment to their avatar can offer significant insights about their mental health, including anxiety. To assess this hypothesis, longitudinal data from 565 adult and adolescent participants (M age = 29.3 years, SD = 10.6) was analyzed at two points, six months apart. Respondents were assessed using the User-Avatar Bond (UAB) scale and the Depression Anxiety Stress Scale (DASS) to measure their connection wi…
Disordered gaming
Online gamers represent themselves virtually through their in-game avatar, providing opportunities for connection and self-expression. Prior research indicates associations between aspects of the user-avatar bond (UAB) and more intensive gaming involvement. However, experiences may vary based on individual differences like sexual minority status (i.e. LGBTIQ+), warranting further investigation. Thus, the present study examined whether UAB profile…
Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom
Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying an…
Internet Gaming Disorder Behaviors in Emergent Adulthood
Understanding risk and protective factors associated with Internet Gaming Disorder (IGD) has been highlighted as a research priority by the American Psychiatric Association, (2013). The present study focused on the potential IGD risk effect of anxiety and the buffering role of family cohesion on this association. A sample of emerging adults all of whom were massively multiplayer online (MMO) gamers (18–29 years) residing in Australia were assesse…
Being There
Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship
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Depression, Internet Gaming Disorder, and the Moderating Effect of the Gamer-Avatar Relationship
Internet Gaming Disorder Behaviors in Emergent Adulthood
Understanding risk and protective factors associated with Internet Gaming Disorder (IGD) has been highlighted as a research priority by the American Psychiatric Association, (2013). The present study focused on the potential IGD risk effect of anxiety and the buffering role of family cohesion on this association. A sample of emerging adults all of whom were massively multiplayer online (MMO) gamers (18–29 years) residing in Australia were assesse…
Being There
Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom
Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying an…
Machine Learning(s) in gaming disorder through the user-avatar bond
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…
Examining how gamers connect with their avatars to assess their anxiety
Research has supported that a gamer's attachment to their avatar can offer significant insights about their mental health, including anxiety. To assess this hypothesis, longitudinal data from 565 adult and adolescent participants (M age = 29.3 years, SD = 10.6) was analyzed at two points, six months apart. Respondents were assessed using the User-Avatar Bond (UAB) scale and the Depression Anxiety Stress Scale (DASS) to measure their connection wi…
Disordered gaming
Online gamers represent themselves virtually through their in-game avatar, providing opportunities for connection and self-expression. Prior research indicates associations between aspects of the user-avatar bond (UAB) and more intensive gaming involvement. However, experiences may vary based on individual differences like sexual minority status (i.e. LGBTIQ+), warranting further investigation. Thus, the present study examined whether UAB profile…
Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers
Video gaming offers various benefits, such as social connections and improved wellbeing. However, as competitive video gaming continues to grow, gender-related harassment of women, transgender, and gender diverse (TGD) gamers in competitive environments persists. This study explored the experiences of gamers in gaming communities, their mental health, and gaming imposter syndrome across genders. The study also explored women and TGD gamers’ exper…
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