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Sohaib Ahmed

Biographic Data

ID6854739
NAMESohaib Ahmed
GIVEN NAMESSohaib
FAMILY NAMEAhmed
SIGNATUREAHMED S
AFFILIATIONSBahria University
ORCID0000-0001-7414-8049
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Multi-year evaluation of a smart inquiry-based science learning application in middle school education

    Open Access•Sameena Javaid, Sohaib Ahmed et al.•ARTICLE•Frontiers in Education•2026

    With the advancement of technologies, the use of smart learning applications has been prevalent in school education, specifically in science inquiry learning. Many studies have reported the importance, significance, and learning techniques using Inquiry-based learning, but very few studies have evaluated the multi-year analyses of smart learning applications on students' evaluations along with their impact at institutional levels. Inquiry-based l…

  • Exploring Game‐Based Inquiry Learning Application in a Maritime Science Museum

    Open Access•Sohaib Ahmed, Muhammad Zeeshan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This article brings together the concepts of emerging technologies, game‐based learning (GBL), and inquiry learning to conduct a research study undertaken in a maritime science museum. Over the last decade, the potential benefits of emerging technologies have enabled game‐based inquiry activities in formal and informal pedagogical contexts. The use of ontologies has also grown significantly in representing learning content. In the science museum …

  • Inquiry based learning in software engineering education

    Open Access•Sohaib Ahmed, Syed Bukhari et al.•ARTICLE•Frontiers in Education•2025

    Learning programming is becoming crucial nowadays for producing students with computational thinking and problem-solving skills in software engineering education. In recent years, educators and researchers are keen to use inquiry-based learning (IBL) as a pedagogical instructional approach for developing students’ programming learning skills. IBL instructions can be provided to students through four inquiry levels: confirmation , structured, guid…

No prominent works on this page.

  • Exploring Game‐Based Inquiry Learning Application in a Maritime Science Museum

    Open Access•Sohaib Ahmed, Muhammad Zeeshan et al.•ARTICLE•Human Behavior and Emerging…•2025

    This article brings together the concepts of emerging technologies, game‐based learning (GBL), and inquiry learning to conduct a research study undertaken in a maritime science museum. Over the last decade, the potential benefits of emerging technologies have enabled game‐based inquiry activities in formal and informal pedagogical contexts. The use of ontologies has also grown significantly in representing learning content. In the science museum …

  • Inquiry based learning in software engineering education

    Open Access•Sohaib Ahmed, Syed Bukhari et al.•ARTICLE•Frontiers in Education•2025

    Learning programming is becoming crucial nowadays for producing students with computational thinking and problem-solving skills in software engineering education. In recent years, educators and researchers are keen to use inquiry-based learning (IBL) as a pedagogical instructional approach for developing students’ programming learning skills. IBL instructions can be provided to students through four inquiry levels: confirmation , structured, guid…

  • Multi-year evaluation of a smart inquiry-based science learning application in middle school education

    Open Access•Sameena Javaid, Sohaib Ahmed et al.•ARTICLE•Frontiers in Education•2026

    With the advancement of technologies, the use of smart learning applications has been prevalent in school education, specifically in science inquiry learning. Many studies have reported the importance, significance, and learning techniques using Inquiry-based learning, but very few studies have evaluated the multi-year analyses of smart learning applications on students' evaluations along with their impact at institutional levels. Inquiry-based l…

Educational Games and Gamification (2 works) · Mathematics education (2 works) · Mobile Learning in Education (2 works) · Psychology (2 works) · Teaching and Learning Programming (2 works) · Art (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Data collection (1 work) · Descriptive statistics (1 work)

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