Zien Ding
Biographic Data
| ID | 6876481 |
|---|---|
| NAME | Zien Ding |
| GIVEN NAMES | Zien |
| FAMILY NAME | Ding |
| SIGNATURE | DING Z |
| AFFILIATIONS | Beijing Normal University |
| ORCID | 0000-0002-9789-1465 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Family strains and online gains
Harsh parenting has been demonstrated as a risk factor for adolescent problematic internet use (PIU), while its relationships with distinct subtypes of PIU have been scarcely investigated. Aiming to provide evidence that harsh parenting predicts PIU subtypes through divergent mechanisms, the current study draws upon I-PACE model and compensatory satisfaction theory to investigate the longitudinal relationship between harsh parenting and three PIU…
No-mobile-phone phobia and cognitive and social−emotional development
Nomophobia, characterized by anxiety when out of mobile phone contact, has emerged as a pervasive issue in this digital age, with negative consequences across various domains. Prior studies have been limited by reliance on cross-sectional designs that restrict causal inference and by insufficient exploration of the mechanisms linking nomophobia to developmental outcomes. This study addressed these gaps by employing longitudinal research designs t…
Time distortion for short-form video users
Beyond cognition
Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation
Video games have become an integral part of people’s daily life. Though detrimental outcomes of negative game factors have been demonstrated across previous studies, the effects of prevalently-exist positive game factors, for example, prosociality and cooperation, remain unclear. This study examined the effects of positive game factors in violent video games on aggressive behavior by exploring prosociality and cooperation. Based on the General Le…
Interpersonal relationships moderate the relation between academic stress and mobile phone addiction via depression among Chinese adolescents
Smartphone embodiment
Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games
No prominent works on this page.
Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation
Video games have become an integral part of people’s daily life. Though detrimental outcomes of negative game factors have been demonstrated across previous studies, the effects of prevalently-exist positive game factors, for example, prosociality and cooperation, remain unclear. This study examined the effects of positive game factors in violent video games on aggressive behavior by exploring prosociality and cooperation. Based on the General Le…
Interpersonal relationships moderate the relation between academic stress and mobile phone addiction via depression among Chinese adolescents
Smartphone embodiment
Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games
Time distortion for short-form video users
Beyond cognition
Family strains and online gains
Harsh parenting has been demonstrated as a risk factor for adolescent problematic internet use (PIU), while its relationships with distinct subtypes of PIU have been scarcely investigated. Aiming to provide evidence that harsh parenting predicts PIU subtypes through divergent mechanisms, the current study draws upon I-PACE model and compensatory satisfaction theory to investigate the longitudinal relationship between harsh parenting and three PIU…
No-mobile-phone phobia and cognitive and social−emotional development
Nomophobia, characterized by anxiety when out of mobile phone contact, has emerged as a pervasive issue in this digital age, with negative consequences across various domains. Prior studies have been limited by reliance on cross-sectional designs that restrict causal inference and by insufficient exploration of the mechanisms linking nomophobia to developmental outcomes. This study addressed these gaps by employing longitudinal research designs t…
Psychology (6 works) · Cognition (4 works) · Impact of Technology on Adolescents (4 works) · Social Psychology (4 works) · Computer Science (3 works) · Longitudinal study (3 works) · Media Influence and Health (3 works) · Bullying, Victimization, and Aggression (2 works) · Cognitive psychology (2 works) · Developmental psychology (2 works)