Jennifer Castillo
Biographic Data
| ID | 6880462 |
|---|---|
| NAME | Jennifer Castillo |
| GIVEN NAMES | Jennifer |
| FAMILY NAME | Castillo |
| SIGNATURE | CASTILLO J |
| AFFILIATIONS | The Graduate Center, CUNY |
| ORCID | 0009-0006-7901-6583 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Analyzing Roleplaying Games as Pedagogical Tools for Disrupting Literary Whiteness
This study explores the critical possibilities of using roleplaying games in literature classrooms. This participatory social design study draws from 3 years of data across five groups of undergraduate English Education students from 2019 to 2021. Each group participated in a roleplaying game aimed to engage players and help them critically engage with a paired text, the poem “Rime of the Ancient Mariner.” We introduce the concept of “ pre‐storyi…
Knowing silence
Mangual Figueroa's Knowing Silence is a sobering book in an era of hostility and heightened inflammatory political rhetoric against immigrant communities.As the prevalence of dangerous political speech rises, it also spreads across various sectors of public life, including public education.In this context, Knowing Silence is a powerful book because it shows how the impact of immigration policy and discourse is anything but esoteric or neutral, an…
No prominent works on this page.
Knowing silence
Mangual Figueroa's Knowing Silence is a sobering book in an era of hostility and heightened inflammatory political rhetoric against immigrant communities.As the prevalence of dangerous political speech rises, it also spreads across various sectors of public life, including public education.In this context, Knowing Silence is a powerful book because it shows how the impact of immigration policy and discourse is anything but esoteric or neutral, an…
Analyzing Roleplaying Games as Pedagogical Tools for Disrupting Literary Whiteness
This study explores the critical possibilities of using roleplaying games in literature classrooms. This participatory social design study draws from 3 years of data across five groups of undergraduate English Education students from 2019 to 2021. Each group participated in a roleplaying game aimed to engage players and help them critically engage with a paired text, the poem “Rime of the Ancient Mariner.” We introduce the concept of “ pre‐storyi…
Aesthetics (1 works) · Art (1 works) · Citizen journalism (1 works) · Conversation (1 works) · Critical pedagogy (1 works) · Critical Race Theory in Education (1 works) · Critical theory (1 works) · Developmental psychology (1 works) · Education and experiences of immigrants and refugees (1 works) · Gender Studies in Language (1 works)