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Joleen Blom

Biographic Data

ID6884685
NAMEJoleen Blom
GIVEN NAMESJoleen
FAMILY NAMEBlom
SIGNATUREBLOM J
AFFILIATIONSUtrecht University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT4
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•BOOK•Monstrosity in Games and Play•2025

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•References: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

No prominent works on this page.

  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•References: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Sarah Stang, Mikko Meriläinen et al.•BOOK•Monstrosity in Games and Play•2025

  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•BOOK•Monstrosity in Games and Play•2025

Digital Games and Media (6 works) · Psychology (5 works) · Art (2 works) · Artificial Intelligence in Games (2 works) · Computer Science (2 works) · Literature (2 works) · Media studies (2 works) · Multimedia (2 works) · Narrative (2 works) · Narrative Theory and Analysis (2 works)

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