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Benedikt Ellinger

Biographic Data

ID6885473
NAMEBenedikt Ellinger
GIVEN NAMESBenedikt
FAMILY NAMEEllinger
SIGNATUREELLINGER B
AFFILIATIONSStatistisches Bundesamt
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Enabling Immersive Exercise Activities for Older Adults

    Open Access•Lucie Kruse, Sukran Karaosmanoglu et al.•ARTICLE•Societies•2021•Cited by: 1•References: 1

    Participating in cognitive and physical activities can help older adults to live a healthy and independent life. However, with the ongoing pandemic, face-to-face training options became unavailable or limited, yielding a need for alternatives. In this paper, we conducted a user study with older adults (N = 25) to compare a traditional, recorded 2D gymnastics video with an immersive virtual reality (VR) exergame. We evaluated the movement and hear…

  • Enabling Immersive Exercise Activities for Older Adults

    Open Access•Lucie Kruse, Sukran Karaosmanoglu et al.•ARTICLE•Societies•2021•Cited by: 1•References: 1

    Participating in cognitive and physical activities can help older adults to live a healthy and independent life. However, with the ongoing pandemic, face-to-face training options became unavailable or limited, yielding a need for alternatives. In this paper, we conducted a user study with older adults (N = 25) to compare a traditional, recorded 2D gymnastics video with an immersive virtual reality (VR) exergame. We evaluated the movement and hear…

  • Enabling Immersive Exercise Activities for Older Adults

    Open Access•Lucie Kruse, Sukran Karaosmanoglu et al.•ARTICLE•Societies•2021•Cited by: 1•References: 1

    Participating in cognitive and physical activities can help older adults to live a healthy and independent life. However, with the ongoing pandemic, face-to-face training options became unavailable or limited, yielding a need for alternatives. In this paper, we conducted a user study with older adults (N = 25) to compare a traditional, recorded 2D gymnastics video with an immersive virtual reality (VR) exergame. We evaluated the movement and hear…

Applied Psychology (1 work) · Applied Psychology (1 work) · Cognition (1 work) · Computer Science (1 work) · Engineering (1 work) · Feeling (1 work) · Flow Experience in Various Fields (1 work) · Human–computer interaction (1 work) · Multimedia (1 work) · Psychology (1 work)

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