Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Lazaros Vrysis

Biographic Data

ID6885492
NAMELazaros Vrysis
GIVEN NAMESLazaros
FAMILY NAMEVrysis
SIGNATUREVRYSIS L
AFFILIATIONSAristotle University of Thessaloniki
ORCID0000-0003-2900-4657
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Gamified Engagement for Data Crowdsourcing and AI Literacy

    Open Access•Eleni Siamtanidou, Lazaros Vrysis et al.•ARTICLE•Societies•2025•Cited by: 1•References: 4

    This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…

  • Gamified Engagement for Data Crowdsourcing and AI Literacy

    Open Access•Eleni Siamtanidou, Lazaros Vrysis et al.•ARTICLE•Societies•2025•Cited by: 1•References: 4

    This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…

  • Gamified Engagement for Data Crowdsourcing and AI Literacy

    Open Access•Eleni Siamtanidou, Lazaros Vrysis et al.•ARTICLE•Societies•2025•Cited by: 1•References: 4

    This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…

AI in Service Interactions (1 work) · Computer Science (1 work) · Crowdsourcing (1 work) · Data collection (1 work) · Emotion and Mood Recognition (1 work) · Knowledge management (1 work) · Media Influence and Health (1 work) · Netnography (1 work) · Psychology (1 work) · Social media (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae