Lazaros Vrysis
Biographic Data
| ID | 6885492 |
|---|---|
| NAME | Lazaros Vrysis |
| GIVEN NAMES | Lazaros |
| FAMILY NAME | Vrysis |
| SIGNATURE | VRYSIS L |
| AFFILIATIONS | Aristotle University of Thessaloniki |
| ORCID | 0000-0003-2900-4657 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
AI in Service Interactions (1 work) · Computer Science (1 work) · Crowdsourcing (1 work) · Data collection (1 work) · Emotion and Mood Recognition (1 work) · Knowledge management (1 work) · Media Influence and Health (1 work) · Netnography (1 work) · Psychology (1 work) · Social media (1 work)