Alejandro Martínez-Menéndez
Biographic Data
| ID | 6886892 |
|---|---|
| NAME | Alejandro Martínez-Menéndez |
| GIVEN NAMES | Alejandro |
| FAMILY NAME | Martínez-Menéndez |
| SIGNATURE | MARTÍNEZ-MENÉNDEZ A |
| AFFILIATIONS | Universidad de Granada |
| ORCID | 0009-0006-2506-5144 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Percepción de los futuros docentes de Educación Infantil yPrimaria hacia el uso educativo de los videojuegos
The educational use of video games has been regarded as a research tendency of current relevance, even though there is not an actual practical correspondence with its settlement within educational institutions. Therefore, the main objective of the present work is to analyze future Early Childhood and Primary Education professionals’ profiles regarding the potential educative utility of videogames as a didactic resource. In order to achieve this, …
Artificial Intelligence Adoption Amongst Digitally Proficient Trainee Teachers
The present study examines how pre-service teachers’ digital competence influences their acceptance and use of Artificial Intelligence (AI) in educational settings. Employing a quantitative approach via Structural Equation Modelling (SEM), the authors analyzed self-reported data from Early Childhood and Elementary Education students in Andalusian (Spain) universities. The findings indicate that professional engagement is associated with a critica…
Didactic impact of educational robotics on the development of STEM competence in primary education
As robotics become increasingly present in about every area of the human daily life scheme, their presence in the educational world has become increasingly common, especially with regard to earlier stages and in relation to disciplines framed within the Science, Technology, Engineering, and Mathematics (STEM) concept, given its innate links to these programmable companions. Consequentially, the main objective of this study is to analyze the evolu…
The reality of the gamification methodology in Primary Education
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Didactic impact of educational robotics on the development of STEM competence in primary education
As robotics become increasingly present in about every area of the human daily life scheme, their presence in the educational world has become increasingly common, especially with regard to earlier stages and in relation to disciplines framed within the Science, Technology, Engineering, and Mathematics (STEM) concept, given its innate links to these programmable companions. Consequentially, the main objective of this study is to analyze the evolu…
The reality of the gamification methodology in Primary Education
Percepción de los futuros docentes de Educación Infantil yPrimaria hacia el uso educativo de los videojuegos
The educational use of video games has been regarded as a research tendency of current relevance, even though there is not an actual practical correspondence with its settlement within educational institutions. Therefore, the main objective of the present work is to analyze future Early Childhood and Primary Education professionals’ profiles regarding the potential educative utility of videogames as a didactic resource. In order to achieve this, …
Artificial Intelligence Adoption Amongst Digitally Proficient Trainee Teachers
The present study examines how pre-service teachers’ digital competence influences their acceptance and use of Artificial Intelligence (AI) in educational settings. Employing a quantitative approach via Structural Equation Modelling (SEM), the authors analyzed self-reported data from Early Childhood and Elementary Education students in Andalusian (Spain) universities. The findings indicate that professional engagement is associated with a critica…
Psychology (2 works) · Art (1 work) · Artificial Intelligence (1 work) · Cognitive psychology (1 work) · Cognitive science (1 work) · Computer Science (1 work) · Digital literacy in education (1 work) · E-Learning and Knowledge Management (1 work) · Educational Innovations and Technology (1 work) · Humanities (1 work)