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Alejandro Martínez-Menéndez

Biographic Data

ID6886892
NAMEAlejandro Martínez-Menéndez
GIVEN NAMESAlejandro
FAMILY NAMEMartínez-Menéndez
SIGNATUREMARTÍNEZ-MENÉNDEZ A
AFFILIATIONSUniversidad de Granada
ORCID0009-0006-2506-5144
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Percepción de los futuros docentes de Educación Infantil yPrimaria hacia el uso educativo de los videojuegos

    Open Access•F J Hinojo-Lucena, José-María Romero-Rodríguez et al.•ARTICLE•Revista Electrónica Interuniversita…•2025

    The educational use of video games has been regarded as a research tendency of current relevance, even though there is not an actual practical correspondence with its settlement within educational institutions. Therefore, the main objective of the present work is to analyze future Early Childhood and Primary Education professionals’ profiles regarding the potential educative utility of videogames as a didactic resource. In order to achieve this, …

  • Artificial Intelligence Adoption Amongst Digitally Proficient Trainee Teachers

    Open Access•María Belén Morales-Cevallos, Santiago Alonso García et al.•ARTICLE•Social Sciences•2025•References: 4

    The present study examines how pre-service teachers’ digital competence influences their acceptance and use of Artificial Intelligence (AI) in educational settings. Employing a quantitative approach via Structural Equation Modelling (SEM), the authors analyzed self-reported data from Early Childhood and Elementary Education students in Andalusian (Spain) universities. The findings indicate that professional engagement is associated with a critica…

  • Didactic impact of educational robotics on the development of STEM competence in primary education

    Open Access•Irene Trapero-González, Francisco Javier Hinojo-Lucena et al.•ARTICLE•Frontiers in Education•2024

    As robotics become increasingly present in about every area of the human daily life scheme, their presence in the educational world has become increasingly common, especially with regard to earlier stages and in relation to disciplines framed within the Science, Technology, Engineering, and Mathematics (STEM) concept, given its innate links to these programmable companions. Consequentially, the main objective of this study is to analyze the evolu…

  • The reality of the gamification methodology in Primary Education

    Open Access•José-María Romero-Rodríguez, Alejandro Martínez-Menéndez et al.•ARTICLE•International Journal of…•2024

No prominent works on this page.

  • Didactic impact of educational robotics on the development of STEM competence in primary education

    Open Access•Irene Trapero-González, Francisco Javier Hinojo-Lucena et al.•ARTICLE•Frontiers in Education•2024

    As robotics become increasingly present in about every area of the human daily life scheme, their presence in the educational world has become increasingly common, especially with regard to earlier stages and in relation to disciplines framed within the Science, Technology, Engineering, and Mathematics (STEM) concept, given its innate links to these programmable companions. Consequentially, the main objective of this study is to analyze the evolu…

  • The reality of the gamification methodology in Primary Education

    Open Access•José-María Romero-Rodríguez, Alejandro Martínez-Menéndez et al.•ARTICLE•International Journal of…•2024

  • Percepción de los futuros docentes de Educación Infantil yPrimaria hacia el uso educativo de los videojuegos

    Open Access•F J Hinojo-Lucena, José-María Romero-Rodríguez et al.•ARTICLE•Revista Electrónica Interuniversita…•2025

    The educational use of video games has been regarded as a research tendency of current relevance, even though there is not an actual practical correspondence with its settlement within educational institutions. Therefore, the main objective of the present work is to analyze future Early Childhood and Primary Education professionals’ profiles regarding the potential educative utility of videogames as a didactic resource. In order to achieve this, …

  • Artificial Intelligence Adoption Amongst Digitally Proficient Trainee Teachers

    Open Access•María Belén Morales-Cevallos, Santiago Alonso García et al.•ARTICLE•Social Sciences•2025•References: 4

    The present study examines how pre-service teachers’ digital competence influences their acceptance and use of Artificial Intelligence (AI) in educational settings. Employing a quantitative approach via Structural Equation Modelling (SEM), the authors analyzed self-reported data from Early Childhood and Elementary Education students in Andalusian (Spain) universities. The findings indicate that professional engagement is associated with a critica…

Psychology (2 works) · Art (1 work) · Artificial Intelligence (1 work) · Cognitive psychology (1 work) · Cognitive science (1 work) · Computer Science (1 work) · Digital literacy in education (1 work) · E-Learning and Knowledge Management (1 work) · Educational Innovations and Technology (1 work) · Humanities (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae