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Christopher L Groves

Biographic Data

ID6893734
NAMEChristopher L Groves
GIVEN NAMESChristopher L
FAMILY NAMEGroves
SIGNATUREGROVES C L
AFFILIATIONSIowa State University
ORCID0000-0002-0980-7164
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Playing the Hero or Playing the Villain

    Christopher L Groves, David A Lishner et al.•ARTICLE•Basic and Applied Social Psychology•2024

    Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…

  • Fear of Incompetence in Family Caregivers and Dementia Care Transitions

    Open Access•Anca M Miron, Christopher L Groves et al.•ARTICLE•The International Journal of…•2023

    Research on interpersonal interaction dynamics in relationships between persons with dementia and their family caregivers has been limited. We examine the role of these dynamics in decisions to transition a family member from home care to congregate care, with a particular focus on the role of fear of incompetence. Fear of incompetence is the fear of being unable to interact, communicate in a meaningful way, or take care of a close family member …

  • Further tests of the media violence–aggression link

    Andreas Miles‐novelo, Christopher L Groves et al.•ARTICLE•Psychology of Popular Media•2022

  • Letters from Equestria

    Open Access•Courtney N Plante, Courtney Plante et al.•ARTICLE•Komunikacija i kultura online•2018

  • Video games as coping mechanisms in the etiology of video game addiction

    Courtney N Plante, Courtney Plante et al.•ARTICLE•Psychology of Popular Media Culture•2018•Cited by: 1•References: 3

  • Video games as coping mechanisms in the etiology of video game addiction

    Courtney N Plante, Courtney Plante et al.•ARTICLE•Psychology of Popular Media Culture•2018•Cited by: 1•References: 3

  • Letters from Equestria

    Open Access•Courtney N Plante, Courtney Plante et al.•ARTICLE•Komunikacija i kultura online•2018

  • Video games as coping mechanisms in the etiology of video game addiction

    Courtney N Plante, Courtney Plante et al.•ARTICLE•Psychology of Popular Media Culture•2018•Cited by: 1•References: 3

  • Further tests of the media violence–aggression link

    Andreas Miles‐novelo, Christopher L Groves et al.•ARTICLE•Psychology of Popular Media•2022

  • Fear of Incompetence in Family Caregivers and Dementia Care Transitions

    Open Access•Anca M Miron, Christopher L Groves et al.•ARTICLE•The International Journal of…•2023

    Research on interpersonal interaction dynamics in relationships between persons with dementia and their family caregivers has been limited. We examine the role of these dynamics in decisions to transition a family member from home care to congregate care, with a particular focus on the role of fear of incompetence. Fear of incompetence is the fear of being unable to interact, communicate in a meaningful way, or take care of a close family member …

  • Playing the Hero or Playing the Villain

    Christopher L Groves, David A Lishner et al.•ARTICLE•Basic and Applied Social Psychology•2024

    Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…

Psychology (5 works) · Social Psychology (3 works) · Aggression (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Multimedia (2 works) · Video game (2 works) · Addiction (1 works) · Advertising (1 works) · Art (1 works)

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