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Riley P O’Donohue

Biographic Data

ID6893834
NAMERiley P O’Donohue
GIVEN NAMESRiley P
FAMILY NAMEO’Donohue
SIGNATUREO’DONOHUE R P
AFFILIATIONSGriffith University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2015
H-INDEX1
  • An evolutionary perspective on cooperative behavior in gamers

    Grant J Devilly, Kathleen Brown et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 8

    This research was the first experimental study to investigate the effect of video gaming on measures of cooperative behavior from an evolutionary standpoint. The final sample comprised a total 117 participants (39 male, 78 females), with a mean age of 24 years (SD = 8.93). Participants were randomly assigned to 1 of 4 media conditions (violent book, violent video game, nonviolent video game, and violent TV show) and measured on prosocial behavior…

  • An evolutionary perspective on cooperative behavior in gamers

    Grant J Devilly, Kathleen Brown et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 8

    This research was the first experimental study to investigate the effect of video gaming on measures of cooperative behavior from an evolutionary standpoint. The final sample comprised a total 117 participants (39 male, 78 females), with a mean age of 24 years (SD = 8.93). Participants were randomly assigned to 1 of 4 media conditions (violent book, violent video game, nonviolent video game, and violent TV show) and measured on prosocial behavior…

  • An evolutionary perspective on cooperative behavior in gamers

    Grant J Devilly, Kathleen Brown et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 8

    This research was the first experimental study to investigate the effect of video gaming on measures of cooperative behavior from an evolutionary standpoint. The final sample comprised a total 117 participants (39 male, 78 females), with a mean age of 24 years (SD = 8.93). Participants were randomly assigned to 1 of 4 media conditions (violent book, violent video game, nonviolent video game, and violent TV show) and measured on prosocial behavior…

Artificial Intelligence (1 work) · Bullying, Victimization, and Aggression (1 work) · Cognitive psychology (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Evolutionary Game Theory and Cooperation (1 work) · Evolutionary Psychology and Human Behavior (1 work) · Perspective (graphical (1 work) · Psychology (1 work) · Social Psychology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae