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Min-Ah Ryu

Biographic Data

ID6895547
NAMEMin-Ah Ryu
GIVEN NAMESMin-Ah
FAMILY NAMERyu
SIGNATURERYU M
AFFILIATIONSJeonbuk National University
ORCID0000-0002-1741-8564
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The role of intramural combat martial arts in enhancing well-being among international students

    Open Access•Young‐Taek Oh, Young-Taek Oh et al.•ARTICLE•Frontiers in Psychiatry•2025

    This study contributes to the existing literature by providing insights into the psychological mechanisms underlying international students' well-being, and offers important practical implications for promoting mental health and resilience among this population

  • Are Combat Sports Too Violent? Effects of Counter-Balancing Perceptions of Violence Through AR-Infused Gamification

    Open Access•Young‐Taek Oh, Min-Ah Ryu et al.•ARTICLE•Communication & Sport•2025•References: 8

    Combat sports, often associated with intensity and aggression, can benefit from a more engaging and entertaining media presentation. The purpose of this study is to investigate the impact of integrating AR-infused gamification, with game-like features, into combat sports presentations on perceptions of violence, enjoyment, and viewers’ intentions for continuous viewing. A between-subjects online experiment was conducted, comparing participants’ r…

No prominent works on this page.

  • The role of intramural combat martial arts in enhancing well-being among international students

    Open Access•Young‐Taek Oh, Young-Taek Oh et al.•ARTICLE•Frontiers in Psychiatry•2025

    This study contributes to the existing literature by providing insights into the psychological mechanisms underlying international students' well-being, and offers important practical implications for promoting mental health and resilience among this population

  • Are Combat Sports Too Violent? Effects of Counter-Balancing Perceptions of Violence Through AR-Infused Gamification

    Open Access•Young‐Taek Oh, Min-Ah Ryu et al.•ARTICLE•Communication & Sport•2025•References: 8

    Combat sports, often associated with intensity and aggression, can benefit from a more engaging and entertaining media presentation. The purpose of this study is to investigate the impact of integrating AR-infused gamification, with game-like features, into combat sports presentations on perceptions of violence, enjoyment, and viewers’ intentions for continuous viewing. A between-subjects online experiment was conducted, comparing participants’ r…

Athletes (1 work) · Computer-assisted web interviewing (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Id, ego and super-ego (1 work) · Martial arts (1 work) · Mediation (1 work) · Medicine (1 work) · Mental health (1 work) · Mindfulness and Compassion Interventions (1 work)

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