Daniel B Seibert
Biographic Data
| ID | 6898747 |
|---|---|
| NAME | Daniel B Seibert |
| GIVEN NAMES | Daniel B |
| FAMILY NAME | Seibert |
| SIGNATURE | SEIBERT D B |
| AFFILIATIONS | Leipzig University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Restarting virtual reality in journalism? A quantitative analysis of problems and potentials of selected immersive apps as perceived by their users
Since its emergence in the 1960s, virtual reality (VR) has generated significant enthusiasm among researchers and practitioners, as well as technology and media companies. In journalistic practice, however, VR has so far only been able to compete to a limited extent. This paper first establishes the status quo of VR apps in the journalistic field as found in the Oculus Store, and then analyses the user comments (N = 770) of 15 VR apps produced by…
Identification with similar others sharing their experience of coping with depression and its effects on stigmatization and prosocial intentions
Addressing the high prevalence of depression among university students and the need to motivate professional help seeking, we examine whether recovery stories featuring a similar - compared to a dissimilar - person sharing their personal experience of coping with depression will reduce stigmatization (attitudes, social distance, prosocial intentions) and the self-stigma of help seeking as mediated by perceived similarity and identification. We co…
No prominent works on this page.
Restarting virtual reality in journalism? A quantitative analysis of problems and potentials of selected immersive apps as perceived by their users
Since its emergence in the 1960s, virtual reality (VR) has generated significant enthusiasm among researchers and practitioners, as well as technology and media companies. In journalistic practice, however, VR has so far only been able to compete to a limited extent. This paper first establishes the status quo of VR apps in the journalistic field as found in the Oculus Store, and then analyses the user comments (N = 770) of 15 VR apps produced by…
Identification with similar others sharing their experience of coping with depression and its effects on stigmatization and prosocial intentions
Addressing the high prevalence of depression among university students and the need to motivate professional help seeking, we examine whether recovery stories featuring a similar - compared to a dissimilar - person sharing their personal experience of coping with depression will reduce stigmatization (attitudes, social distance, prosocial intentions) and the self-stigma of help seeking as mediated by perceived similarity and identification. We co…
Psychology (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Clinical Psychology (1 work) · Clinical Psychology (1 work) · Communication in Education and Healthcare (1 work) · Computer Science (1 work) · Coping (psychology (1 work) · Enthusiasm (1 work) · Human–computer interaction (1 work)