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Theresa Jean Tanenbaum

Biographic Data

ID6904612
NAMETheresa Jean Tanenbaum
GIVEN NAMESTheresa Jean
FAMILY NAMETanenbaum
SIGNATURETANENBAUM T J
AFFILIATIONSUniversity of California, Irvine
ORCID0000-0001-5978-8021
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS4
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2024
H-INDEX1
  • The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity

    Open Access•Daniel L Gardner, Theresa Jean Tanenbaum•ARTICLE•Convergence The International…•2024

    Access controls are an inescapable and deceptively mundane requirement for accessing digital applications and platforms. These systems enable and enforce practices related to access, ownership, privacy, and surveillance. Companies use access controls to dictate and enforce terms of use for digital media, platforms, and technologies. The technical implementation of these systems is well understood. However, this paper instead uses digital game sof…

  • What if there had only been half the oil? Rewriting history to envision the consequences of peak oil

    Open Access•Daniel Pargman, Elina Eriksson et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 4•References: 17

  • Furious futures and apocalyptic design fictions: Popular Narratives of Sustainability

    Open Access•Theresa Jean Tanenbaum, Marcel Pufal et al.•ARTICLE•interactions•2016

    In this forum we highlight innovative thought, design, and research in the area of interaction design and sustainability, illustrating the diversity of approaches across HCI communities. --- Lisa Nathan and Samuel Mann, Editors

  • Augmenting reality for augmented reality

    Open Access•Michael Cowling, Theresa Jean Tanenbaum et al.•ARTICLE•interactions•2016

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

  • Design fictional interactions: Why HCI should care about stories

    Open Access•Theresa Jean Tanenbaum•ARTICLE•interactions•2014

    No abstract available

  • Steampunking interaction design: Principles for Envisioning Through Imaginative Practice

    Open Access•Theresa Jean Tanenbaum, Audrey Desjardins et al.•ARTICLE•interactions•2013

    research-article Share on Steampunking interaction design: principles for envisioning through imaginative practice Authors: Theresa Jean Tanenbaum Simon Fraser University Simon Fraser UniversityView Profile , Audrey Desjardins Simon Fraser University Simon Fraser UniversityView Profile , Karen Tanenbaum Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 20Issue 3May + June 2013 pp 28–33https://doi…

  • Mass Effect 2: A Case Study in the Design of Game Narrative

    Open Access•Jim Bizzocchi, Theresa Jean Tanenbaum•ARTICLE•Bulletin of Science Technology &…•2012

    Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue with significant cultural, economic and scholarly implications. In this article, we undertake a critical analysis of the design of narrative within Mass Effect 2: a game whose narrative is highly regarded in both scholarl…

  • Freudenfreude and Schadenfreude Test (Fast) Scores of Depressed and Non-Depressed Undergraduates

    Open Access•Catherine Chambliss, Ashley Cattai et al.•ARTICLE•Psychological Reports•2012

    The Freudenfreude and Schadenfreude Test (FAST) had moderate test-retest reliability in an undergraduate sample. Freudenfreude scores were lower and Schadenfreude scores were higher among mildly depressed than nondepressed students. Distinctive reactions to personal success and failure were associated with depression. Responses to others' success and failure may also be related to depression

  • What if there had only been half the oil? Rewriting history to envision the consequences of peak oil

    Open Access•Daniel Pargman, Elina Eriksson et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 4•References: 17

  • Mass Effect 2: A Case Study in the Design of Game Narrative

    Open Access•Jim Bizzocchi, Theresa Jean Tanenbaum•ARTICLE•Bulletin of Science Technology &…•2012

    Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue with significant cultural, economic and scholarly implications. In this article, we undertake a critical analysis of the design of narrative within Mass Effect 2: a game whose narrative is highly regarded in both scholarl…

  • Freudenfreude and Schadenfreude Test (Fast) Scores of Depressed and Non-Depressed Undergraduates

    Open Access•Catherine Chambliss, Ashley Cattai et al.•ARTICLE•Psychological Reports•2012

    The Freudenfreude and Schadenfreude Test (FAST) had moderate test-retest reliability in an undergraduate sample. Freudenfreude scores were lower and Schadenfreude scores were higher among mildly depressed than nondepressed students. Distinctive reactions to personal success and failure were associated with depression. Responses to others' success and failure may also be related to depression

  • Steampunking interaction design: Principles for Envisioning Through Imaginative Practice

    Open Access•Theresa Jean Tanenbaum, Audrey Desjardins et al.•ARTICLE•interactions•2013

    research-article Share on Steampunking interaction design: principles for envisioning through imaginative practice Authors: Theresa Jean Tanenbaum Simon Fraser University Simon Fraser UniversityView Profile , Audrey Desjardins Simon Fraser University Simon Fraser UniversityView Profile , Karen Tanenbaum Simon Fraser University Simon Fraser UniversityView Profile Authors Info & Claims InteractionsVolume 20Issue 3May + June 2013 pp 28–33https://doi…

  • Design fictional interactions: Why HCI should care about stories

    Open Access•Theresa Jean Tanenbaum•ARTICLE•interactions•2014

    No abstract available

  • Furious futures and apocalyptic design fictions: Popular Narratives of Sustainability

    Open Access•Theresa Jean Tanenbaum, Marcel Pufal et al.•ARTICLE•interactions•2016

    In this forum we highlight innovative thought, design, and research in the area of interaction design and sustainability, illustrating the diversity of approaches across HCI communities. --- Lisa Nathan and Samuel Mann, Editors

  • Augmenting reality for augmented reality

    Open Access•Michael Cowling, Theresa Jean Tanenbaum et al.•ARTICLE•interactions•2016

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

  • What if there had only been half the oil? Rewriting history to envision the consequences of peak oil

    Open Access•Daniel Pargman, Elina Eriksson et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 4•References: 17

  • The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity

    Open Access•Daniel L Gardner, Theresa Jean Tanenbaum•ARTICLE•Convergence The International…•2024

    Access controls are an inescapable and deceptively mundane requirement for accessing digital applications and platforms. These systems enable and enforce practices related to access, ownership, privacy, and surveillance. Companies use access controls to dictate and enforce terms of use for digital media, platforms, and technologies. The technical implementation of these systems is well understood. However, this paper instead uses digital game sof…

Computer Science (5 works) · Digital Games and Media (3 works) · Innovative Human-Technology Interaction (3 works) · Sociology (3 works) · Business (2 works) · Engineering (2 works) · Futures contract (2 works) · Human–computer interaction (2 works) · Narrative (2 works) · Persona Design and Applications (2 works)

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