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Federica Pallavicini

Biographic Data

ID6905166
NAMEFederica Pallavicini
GIVEN NAMESFederica
FAMILY NAMEPallavicini
SIGNATUREPALLAVICINI F
AFFILIATIONSUniversity of Milano-Bicocca
ORCID0000-0003-2064-3823
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS5
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • A Narrative Review on Augmented Reality in Education

    Open Access•Federica Pallavicini, Patrizia Anesa•ARTICLE•Education Sciences•2026

    Augmented Reality (AR) is transforming education by integrating digital and real-world elements to create immersive and practical learning experiences. AR offers unique benefits in education, such as enhancing student engagement, facilitating understanding of complex concepts through visualizations, and promoting collaborative learning. However, it also faces significant barriers, including high costs, technological limitations, and a lack of sta…

  • The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the Covid-19 Pandemic

    Open Access•Federica Pallavicini, Alessandro Pepe et al.•ARTICLE•Cyberpsychology Behavior and…•2022

  • Global Storm of Stress-Related Psychopathological Symptoms

    Open Access•Claudio Imperatori, Antonios Dakanalis et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    The coronavirus disease 2019 (COVID-19) pandemic is a global health emergency requiring clinicians to be prepared to cope with the increase in the future incidence of trauma and stress-related psychopathological symptoms. The early detection of psychological distress and timely intervention are strongly recommended. Clinicians should also consider integrating new technologies such as virtual reality (VR) in the treatment of these trauma and stres…

  • Gaming for Earth

    Open Access•Luca Morganti, Federica Pallavicini et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 5•References: 10

  • Gaming for Earth

    Open Access•Luca Morganti, Federica Pallavicini et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 5•References: 10

  • Gaming for Earth

    Open Access•Luca Morganti, Federica Pallavicini et al.•ARTICLE•Energy Research & Social Science•2017•Cited by: 5•References: 10

  • Global Storm of Stress-Related Psychopathological Symptoms

    Open Access•Claudio Imperatori, Antonios Dakanalis et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    The coronavirus disease 2019 (COVID-19) pandemic is a global health emergency requiring clinicians to be prepared to cope with the increase in the future incidence of trauma and stress-related psychopathological symptoms. The early detection of psychological distress and timely intervention are strongly recommended. Clinicians should also consider integrating new technologies such as virtual reality (VR) in the treatment of these trauma and stres…

  • The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the Covid-19 Pandemic

    Open Access•Federica Pallavicini, Alessandro Pepe et al.•ARTICLE•Cyberpsychology Behavior and…•2022

  • A Narrative Review on Augmented Reality in Education

    Open Access•Federica Pallavicini, Patrizia Anesa•ARTICLE•Education Sciences•2026

    Augmented Reality (AR) is transforming education by integrating digital and real-world elements to create immersive and practical learning experiences. AR offers unique benefits in education, such as enhancing student engagement, facilitating understanding of complex concepts through visualizations, and promoting collaborative learning. However, it also faces significant barriers, including high costs, technological limitations, and a lack of sta…

Computer Science (2 works) · Psychology (2 works) · Anxiety (1 works) · Augmented reality (1 works) · Augmented Reality Applications (1 works) · Behavioral Health and Interventions (1 works) · Clinical Psychology (1 works) · Conceptual framework (1 works) · Consumption (sociology (1 works) · COVID-19 and Mental Health (1 works)

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