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Carl Wilson

Biographic Data

ID6917231
NAMECarl Wilson
GIVEN NAMESCarl
FAMILY NAMEWilson
SIGNATUREWILSON C
AFFILIATIONSHenry Ford Health System
ORCID0009-0004-0397-8415
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS1
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Narrative Structures in Multiverse Video Games

    Open Access•Carl Wilson, Patrick Munnelly•ARTICLE•M/C Journal•2026

    Introduction Since 2019, DC Comics have licenced their superhero characters to Fortnite (2017-), an online multiplayer video game (Fillery). In Fortnite, players can engage in ad hoc multiverse scenarios where multiple versions of heroes from different comic book universes—and a myriad of other pop-culture figures such as Godzilla or Sabrina Carpenter—can fight each other. With this type of Games as a Service (GaaS) or ‘live service’ model that f…

  • Exploratory analysis of electronic patient-reported outcomes collection

    Open Access•Eric Adjei Boakye, Mrudula Nair et al.•ARTICLE•Quality of Life Research•2025

    This is a cross-sectional analysis of the associations between sociodemographic and clinical factors with two electronic patient reported outcome measures completion modalities. The results indicate that about half of patients completed online and half completed in-clinic, with males, Blacks, patients who were divorced/separated/widowed, had Medicare insurance and saw a medical oncologist completing electronic patient reported outcome measures in…

  • Taoism, Shintoism, and the Ethics of Technology

    Carl Wilson, G Terence Wilson•ARTICLE•Resilience A Journal of the…•2015•Cited by: 1

    This paper is a pre print published in the journal Resilience: http://www.jstor.org/stable/10.5250/resilience.2.3.0189

  • DVD Reviews

    David Sterritt, Joseph Ewens et al.•ARTICLE•Film International•2012

    Preview this article: DVD Reviews, Page 1 of 1 /docserver/preview/fulltext/fint/9/6/s7-1.gif

  • Taoism, Shintoism, and the Ethics of Technology

    Carl Wilson, G Terence Wilson•ARTICLE•Resilience A Journal of the…•2015•Cited by: 1

    This paper is a pre print published in the journal Resilience: http://www.jstor.org/stable/10.5250/resilience.2.3.0189

  • DVD Reviews

    David Sterritt, Joseph Ewens et al.•ARTICLE•Film International•2012

    Preview this article: DVD Reviews, Page 1 of 1 /docserver/preview/fulltext/fint/9/6/s7-1.gif

  • Taoism, Shintoism, and the Ethics of Technology

    Carl Wilson, G Terence Wilson•ARTICLE•Resilience A Journal of the…•2015•Cited by: 1

    This paper is a pre print published in the journal Resilience: http://www.jstor.org/stable/10.5250/resilience.2.3.0189

  • Exploratory analysis of electronic patient-reported outcomes collection

    Open Access•Eric Adjei Boakye, Mrudula Nair et al.•ARTICLE•Quality of Life Research•2025

    This is a cross-sectional analysis of the associations between sociodemographic and clinical factors with two electronic patient reported outcome measures completion modalities. The results indicate that about half of patients completed online and half completed in-clinic, with males, Blacks, patients who were divorced/separated/widowed, had Medicare insurance and saw a medical oncologist completing electronic patient reported outcome measures in…

  • Narrative Structures in Multiverse Video Games

    Open Access•Carl Wilson, Patrick Munnelly•ARTICLE•M/C Journal•2026

    Introduction Since 2019, DC Comics have licenced their superhero characters to Fortnite (2017-), an online multiplayer video game (Fillery). In Fortnite, players can engage in ad hoc multiverse scenarios where multiple versions of heroes from different comic book universes—and a myriad of other pop-culture figures such as Godzilla or Sabrina Carpenter—can fight each other. With this type of Games as a Service (GaaS) or ‘live service’ model that f…

Art (1 work) · Artificial Intelligence in Games (1 work) · Asian Culture and Media Studies (1 work) · Cancer (1 work) · Cancer survivorship and care (1 work) · Cinema and Media Studies (1 work) · Comics (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Engineering (1 work)

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