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Călin Neamțu

Biographic Data

ID6918344
NAMECălin Neamțu
GIVEN NAMESCălin
FAMILY NAMENeamțu
SIGNATURENEAMȚU C
AFFILIATIONSTechnical University of Cluj-Napoca
ORCID0000-0003-0899-0451
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS6
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)

    Open Access•Radu Comes, Cătălin Grec et al.•ARTICLE•Journal of Ancient History and…•2021

    Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…

  • Călin Neamtu, Vitalie Barca, Zsolt Buna, Promoting and Capitalizing on the Vestiges from Sarmizegetusa Regia by Modern Multimedia Methods

    Open Access•Călin Neamțu, V Bârcă et al.•ARTICLE•PLURAL History Culture Society•2020

    Sarmizegetusa Regia was included, together with the other five Dacian fortresses, on the List of UNESCO World Heritage Sites in 1999. They are a unique synthesis of external cultural influences and local traditions in terms of building techniques and overall, in the ancient military architecture, representing the grand expression of the civilisation of the Dacian Kingdom. These fortresses are the accurate expression of the exceptional development…

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2019

    This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…

  • From Theory to Practice

    Open Access•Radu Comes, Vasile Tompa et al.•ARTICLE•Journal of Ancient History and…•2018

    The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application

  • FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries

    Open Access•Constantin Măruťoiu, I Bratu et al.•ARTICLE•Journal of Archaeological Science…•2018•Cited by: 5•References: 4

  • Methodology to Create Digital and Virtual 3d Artefacts in Archaeology

    Open Access•Călin Neamțu, Radu Comes•ARTICLE•Journal of Ancient History and…•2016

    The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…

  • From classical to 3D archaeology

    Călin Neamțu, Daniela Popescu et al.•ARTICLE•Annales d Université Valahia…•2011

    This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc

  • FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries

    Open Access•Constantin Măruťoiu, I Bratu et al.•ARTICLE•Journal of Archaeological Science…•2018•Cited by: 5•References: 4

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • From classical to 3D archaeology

    Călin Neamțu, Daniela Popescu et al.•ARTICLE•Annales d Université Valahia…•2011

    This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc

  • Methodology to Create Digital and Virtual 3d Artefacts in Archaeology

    Open Access•Călin Neamțu, Radu Comes•ARTICLE•Journal of Ancient History and…•2016

    The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…

  • From Theory to Practice

    Open Access•Radu Comes, Vasile Tompa et al.•ARTICLE•Journal of Ancient History and…•2018

    The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application

  • FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries

    Open Access•Constantin Măruťoiu, I Bratu et al.•ARTICLE•Journal of Archaeological Science…•2018•Cited by: 5•References: 4

  • Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2019

    This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…

  • Călin Neamtu, Vitalie Barca, Zsolt Buna, Promoting and Capitalizing on the Vestiges from Sarmizegetusa Regia by Modern Multimedia Methods

    Open Access•Călin Neamțu, V Bârcă et al.•ARTICLE•PLURAL History Culture Society•2020

    Sarmizegetusa Regia was included, together with the other five Dacian fortresses, on the List of UNESCO World Heritage Sites in 1999. They are a unique synthesis of external cultural influences and local traditions in terms of building techniques and overall, in the ancient military architecture, representing the grand expression of the civilisation of the Dacian Kingdom. These fortresses are the accurate expression of the exceptional development…

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)

    Open Access•Radu Comes, Cătălin Grec et al.•ARTICLE•Journal of Ancient History and…•2021

    Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…

3D Surveying and Cultural Heritage (6 works) · Archaeology (6 works) · Computer Science (6 works) · History (6 works) · Augmented Reality Applications (5 works) · Art (4 works) · Cultural heritage (4 works) · Human–computer interaction (4 works) · History (3 works) · Image Processing and 3D Reconstruction (3 works)

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