Călin Neamțu
Biographic Data
| ID | 6918344 |
|---|---|
| NAME | Călin Neamțu |
| GIVEN NAMES | Călin |
| FAMILY NAME | Neamțu |
| SIGNATURE | NEAMȚU C |
| AFFILIATIONS | Technical University of Cluj-Napoca |
| ORCID | 0000-0003-0899-0451 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)
Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…
Călin Neamtu, Vitalie Barca, Zsolt Buna, Promoting and Capitalizing on the Vestiges from Sarmizegetusa Regia by Modern Multimedia Methods
Sarmizegetusa Regia was included, together with the other five Dacian fortresses, on the List of UNESCO World Heritage Sites in 1999. They are a unique synthesis of external cultural influences and local traditions in terms of building techniques and overall, in the ancient military architecture, representing the grand expression of the civilisation of the Dacian Kingdom. These fortresses are the accurate expression of the exceptional development…
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application
This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…
From Theory to Practice
The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application
FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries
Methodology to Create Digital and Virtual 3d Artefacts in Archaeology
The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…
From classical to 3D archaeology
This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc
FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
From classical to 3D archaeology
This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc
Methodology to Create Digital and Virtual 3d Artefacts in Archaeology
The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…
From Theory to Practice
The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application
FTIR analysis and 3D restoration of Transylvanian popular pottery from the XVI-XVIII centuries
Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application
This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…
Călin Neamtu, Vitalie Barca, Zsolt Buna, Promoting and Capitalizing on the Vestiges from Sarmizegetusa Regia by Modern Multimedia Methods
Sarmizegetusa Regia was included, together with the other five Dacian fortresses, on the List of UNESCO World Heritage Sites in 1999. They are a unique synthesis of external cultural influences and local traditions in terms of building techniques and overall, in the ancient military architecture, representing the grand expression of the civilisation of the Dacian Kingdom. These fortresses are the accurate expression of the exceptional development…
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)
Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…
3D Surveying and Cultural Heritage (6 works) · Archaeology (6 works) · Computer Science (6 works) · History (6 works) · Augmented Reality Applications (5 works) · Art (4 works) · Cultural heritage (4 works) · Human–computer interaction (4 works) · History (3 works) · Image Processing and 3D Reconstruction (3 works)