Gustavo Patow
Biographic Data
| ID | 6921907 |
|---|---|
| NAME | Gustavo Patow |
| GIVEN NAMES | Gustavo |
| FAMILY NAME | Patow |
| SIGNATURE | PATOW G |
| AFFILIATIONS | Universitat de Girona |
| ORCID | 0000-0002-1977-9101 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
A 3D digitisation workflow for architecture-specific annotation of built heritage
Perspective on procedural modeling based on structural analysis
With the rise of available computing capabilities, structural analysis has recently become a key tool for building assessment usually managed by art historians, curators, and other specialist related to the study and preservation of ancient buildings. On the other hand, the flourishing field of procedural modeling has provided some exciting breakthroughs for the recreation of lost buildings and urban structures. However, there is a surprising lac…
Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a …
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes
While the procedural modeling of buildings and other architectural structures has evolved very significantly in recent years, there is noticeable absence of high-level tools that allow a designer, an artist or an historian, creating important buildings or architectonic structures in a particular city. In this paper we present a tool for creating buildings in a simple and clear, following rules that use the language and methodology of creating the…
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Procedural modeling historical buildings for serious games
In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a …
Recreación de estructuras arquitectónicas mediante modelaje procedural basado en volúmenes
While the procedural modeling of buildings and other architectural structures has evolved very significantly in recent years, there is noticeable absence of high-level tools that allow a designer, an artist or an historian, creating important buildings or architectonic structures in a particular city. In this paper we present a tool for creating buildings in a simple and clear, following rules that use the language and methodology of creating the…
Perspective on procedural modeling based on structural analysis
With the rise of available computing capabilities, structural analysis has recently become a key tool for building assessment usually managed by art historians, curators, and other specialist related to the study and preservation of ancient buildings. On the other hand, the flourishing field of procedural modeling has provided some exciting breakthroughs for the recreation of lost buildings and urban structures. However, there is a surprising lac…
A 3D digitisation workflow for architecture-specific annotation of built heritage
Computer Science (4 works) · 3D Surveying and Cultural Heritage (3 works) · Architectural engineering (3 works) · Engineering (3 works) · Archaeology (2 works) · Art (2 works) · Cultural heritage (2 works) · Archaeological Research and Protection (1 works) · Architecture (1 works) · Architecture and Art History Studies (1 works)