Radu Comes
Biographic Data
| ID | 6922973 |
|---|---|
| NAME | Radu Comes |
| GIVEN NAMES | Radu |
| FAMILY NAME | Comes |
| SIGNATURE | COMES R |
| AFFILIATIONS | Technical University of Cluj-Napoca |
| ORCID | 0000-0002-6260-530X |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)
Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application
This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…
From Theory to Practice
The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application
Haptic Devices and Tactile Experiences in Museum Exhibitions
Museums all around the globe are starting to adopt advanced technologies that enable the visitors to interact with digital replicas of their collections and artworks. Immersive and interactive virtual reality applications represent one of the most appealing and most used technologies within modern museum exhibitions areas. Using these types of applications the visitors can have access to additional layers of information which can be presented in …
Methodology to Create Digital and Virtual 3d Artefacts in Archaeology
The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…
Automatic Generation of Ancient Pottery Profiles Using Cad Software
The paper presents a new approach for the virtual reconstruction of historical artifacts such as ceramic pots. The technique is based on the photogrammetry method through which the profile line of the pot is achieved and which is composed by a fixed number of inflection points. The parameterization of the profile is then followed by the creation of a macro (script) in CAD software in order to automatically generate the shape of the ceramic pot. T…
Creation and Preservation of Digital Cultural Heritage
Cultural heritage documentation importance is recognized and supported at international level, the continuous development of new technology is increasing the pressure to document and preserve digitally. In this paper we briefly review the methods that are commonly used to create digital cultural heritage. The storage solutions have also been reviewed to ensure that the digital content is well preserved. The creation and preservation of digital cu…
Parameterised Database Creation for Construction Elements of Monuments
This article presents an innovative method for digital content creation and for digital restoration of destroyed ancient monuments using a database of parameterised construction elements. The case study was conducted on a Dacian watch tower, which was destroyed during the wars with the Romans. The archaeologists during the excavations found only a few rows of blocks of the foundation of the tower. Since the archaeological information available ab…
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
Creation and Preservation of Digital Cultural Heritage
Cultural heritage documentation importance is recognized and supported at international level, the continuous development of new technology is increasing the pressure to document and preserve digitally. In this paper we briefly review the methods that are commonly used to create digital cultural heritage. The storage solutions have also been reviewed to ensure that the digital content is well preserved. The creation and preservation of digital cu…
Parameterised Database Creation for Construction Elements of Monuments
This article presents an innovative method for digital content creation and for digital restoration of destroyed ancient monuments using a database of parameterised construction elements. The case study was conducted on a Dacian watch tower, which was destroyed during the wars with the Romans. The archaeologists during the excavations found only a few rows of blocks of the foundation of the tower. Since the archaeological information available ab…
Automatic Generation of Ancient Pottery Profiles Using Cad Software
The paper presents a new approach for the virtual reconstruction of historical artifacts such as ceramic pots. The technique is based on the photogrammetry method through which the profile line of the pot is achieved and which is composed by a fixed number of inflection points. The parameterization of the profile is then followed by the creation of a macro (script) in CAD software in order to automatically generate the shape of the ceramic pot. T…
Haptic Devices and Tactile Experiences in Museum Exhibitions
Museums all around the globe are starting to adopt advanced technologies that enable the visitors to interact with digital replicas of their collections and artworks. Immersive and interactive virtual reality applications represent one of the most appealing and most used technologies within modern museum exhibitions areas. Using these types of applications the visitors can have access to additional layers of information which can be presented in …
Methodology to Create Digital and Virtual 3d Artefacts in Archaeology
The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations…
From Theory to Practice
The paper presents a digital restoration methodology of a historical monument starting from the results of a terrestrial scan done in situ. The paper describes the steps to be followed to achieve a digital restoration whose results can be validated in the virtual environment and then used in an interactive virtual reality application
Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application
This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…
Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality
The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…
Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)
Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…
3D Surveying and Cultural Heritage (9 works) · Computer Science (9 works) · Archaeology (7 works) · History (6 works) · Cultural heritage (5 works) · History (5 works) · Human–computer interaction (5 works) · Image Processing and 3D Reconstruction (5 works) · Art (4 works) · Augmented Reality Applications (4 works)