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Liliana Mateescu-Suciu

Biographic Data

ID6923044
NAMELiliana Mateescu-Suciu
GIVEN NAMESLiliana
FAMILY NAMEMateescu-Suciu
SIGNATUREMATEESCU-SUCIU L
AFFILIATIONSBabeș-Bolyai University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)

    Open Access•Radu Comes, Cătălin Grec et al.•ARTICLE•Journal of Ancient History and…•2021

    Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2019

    This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • Exploring Dacian Cultural Heritage With Darcit Augmented Reality Application

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2019

    This paper is focused on highlighting the advantages of using modern augmented reality applications to support the widespread dissemination of Cultural Heritage assets. This kind of applications have the potential to improve the user experience when they are visualizing a hard cover printed book or catalogue. The main advantage of this solution is to allow users to use their personal smartphones and tablets to access additional interactive conten…

  • Enhancing Accessibility to Cultural Heritage Through Digital Content and Virtual Reality

    Open Access•Radu Comes, Călin Neamțu et al.•ARTICLE•Journal of Ancient History and…•2020•Cited by: 1•References: 2

    The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technolog…

  • Intangible Heritage?…not Anymore, From Photo to 3d Printed Cultural Heritage Assets Replicas. The Two Missing Iron Discs From the Dacian Hillfort of Piatra Roșie (Romania)

    Open Access•Radu Comes, Cătălin Grec et al.•ARTICLE•Journal of Ancient History and…•2021

    Cultural heritage domain has started to adopt various modern technologies to improve their visitor’s user experience within various museum exhibitions. There are a wide variety of academic papers that present various workflow that enable the digitization of various cultural heritage assets, starting from small objects up to entire buildings and fortifications. This paper is focused on the development of 3D models that are suited for 3D printing u…

3D Surveying and Cultural Heritage (3 works) · Augmented Reality Applications (3 works) · Computer Science (3 works) · Cultural heritage (3 works) · History (3 works) · Archaeology (2 works) · Art (2 works) · Exhibition (2 works) · History (2 works) · Human–computer interaction (2 works)

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